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Hi, we got the same questions from other people and it seems to be true this is happening on screensharing. Somehow I don't experience this on my setup. Can you do another test? Compare the output of the WebGL output to the regular webdemo's out put. And see if there is any difference? |
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I have similar color issues on web cam feed as well and the problem in my case is using linear color space. |
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Colors are a bit darker in play mode in the editor, however it is kind of faded in the webgl build. We can't change the color space to gamma because it messes up our lightmaps. Is there any other solution? |
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The issue has been addressed in Refactor 8 release. Linear color space matches the true color now.