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Make header guard labels consistent
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10 files changed

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src/examples/research/realtime/bouncing_ball_interactive_system.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_BOUNCING_INTERACTIVE_SYSTEM_H_
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#define SYDEVS_RESEARCH_BOUNCING_INTERACTIVE_SYSTEM_H_
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#ifndef SYDEVS_EXAMPLES_BOUNCING_INTERACTIVE_SYSTEM_H_
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#define SYDEVS_EXAMPLES_BOUNCING_INTERACTIVE_SYSTEM_H_
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#include <examples/research/realtime/bouncing_ball_node.h>
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#include <sydevs/systems/interactive_system.h>

src/examples/research/realtime/bouncing_ball_node.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_BOUNCING_BALL_NODE_H_
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#define SYDEVS_RESEARCH_BOUNCING_BALL_NODE_H_
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#ifndef SYDEVS_EXAMPLES_BOUNCING_BALL_NODE_H_
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#define SYDEVS_EXAMPLES_BOUNCING_BALL_NODE_H_
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#include <examples/research/realtime/motion_physics_types.h>
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#include <sydevs/systems/atomic_node.h>

src/examples/research/realtime/motion_physics_types.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_MOTION_PHYSICS_TYPES_H_
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#define SYDEVS_RESEARCH_MOTION_PHYSICS_TYPES_H_
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#ifndef SYDEVS_EXAMPLES_MOTION_PHYSICS_TYPES_H_
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#define SYDEVS_EXAMPLES_MOTION_PHYSICS_TYPES_H_
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#include <sydevs/core/quantity.h>
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src/examples/research/subtyping/agent_base_node.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_AGENT_BASE_NODE_H_
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#define SYDEVS_RESEARCH_AGENT_BASE_NODE_H_
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#ifndef SYDEVS_EXAMPLES_AGENT_BASE_NODE_H_
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#define SYDEVS_EXAMPLES_AGENT_BASE_NODE_H_
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#include <sydevs/systems/atomic_node.h>
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src/examples/research/subtyping/agent_derived_A_node.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_AGENT_DERIVED_A_NODE_H_
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#define SYDEVS_RESEARCH_AGENT_DERIVED_A_NODE_H_
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#ifndef SYDEVS_EXAMPLES_AGENT_DERIVED_A_NODE_H_
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#define SYDEVS_EXAMPLES_AGENT_DERIVED_A_NODE_H_
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#include <examples/research/subtyping/agent_base_node.h>
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src/examples/research/subtyping/agent_derived_B_node.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_AGENT_DERIVED_B_NODE_H_
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#define SYDEVS_RESEARCH_AGENT_DERIVED_B_NODE_H_
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#ifndef SYDEVS_EXAMPLES_AGENT_DERIVED_B_NODE_H_
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#define SYDEVS_EXAMPLES_AGENT_DERIVED_B_NODE_H_
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#include <examples/research/subtyping/agent_base_node.h>
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src/examples/research/subtyping/subtyping.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_SUBTYPING_H_
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#define SYDEVS_RESEARCH_SUBTYPING_H_
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#ifndef SYDEVS_EXAMPLES_SUBTYPING_H_
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#define SYDEVS_EXAMPLES_SUBTYPING_H_
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#include <examples/research/subtyping/subtyping_closed_system.h>
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#include <sydevs/systems/simulation.h>

src/examples/research/subtyping/subtyping_closed_system.h

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#pragma once
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#ifndef SYDEVS_RESEARCH_SUBTYPING_CLOSED_SYSTEM_H_
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#define SYDEVS_RESEARCH_SUBTYPING_CLOSED_SYSTEM_H_
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#ifndef SYDEVS_EXAMPLES_SUBTYPING_CLOSED_SYSTEM_H_
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#define SYDEVS_EXAMPLES_SUBTYPING_CLOSED_SYSTEM_H_
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#include <examples/research/subtyping/agent_derived_A_node.h>
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#include <examples/research/subtyping/agent_derived_B_node.h>

src/sydevs/systems/data_goal.h

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#pragma once
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#ifndef SYDEVS_DATA_GOAL_H_
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#define SYDEVS_DATA_GOAL_H_
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#ifndef SYDEVS_SYSTEMS_DATA_GOAL_H_
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#define SYDEVS_SYSTEMS_DATA_GOAL_H_
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#include <sydevs/core/number_types.h>
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#include <string>

src/sydevs/systems/data_mode.h

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#pragma once
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#ifndef SYDEVS_DATA_MODE_H_
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#define SYDEVS_DATA_MODE_H_
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#ifndef SYDEVS_SYSTEMS_DATA_MODE_H_
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#define SYDEVS_SYSTEMS_DATA_MODE_H_
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#include <sydevs/core/number_types.h>
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#include <string>

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