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| 1 | +/** @file stencil_legacy.cpp |
| 2 | + @brief StencilLegacy, square nine-point stencil definition. |
| 3 | +
|
| 4 | + As well as a constructor and destructor, this file defines the set() and |
| 5 | + get() member functions and a custom equals (=) operator. |
| 6 | +
|
| 7 | + @author Peter Drysdale, Felix Fung. |
| 8 | +*/ |
| 9 | + |
| 10 | +// Main module header |
| 11 | +#include "stencil_legacy.h" // StencilLegacy |
| 12 | + |
| 13 | +// C++ standard library headers |
| 14 | +#include <iostream> // std::cerr; std::endl; |
| 15 | +#include <string> // std::string; |
| 16 | +#include <vector> // std::vector; |
| 17 | +using std::cerr; |
| 18 | +using std::endl; |
| 19 | +using std::string; |
| 20 | +using std::vector; |
| 21 | + |
| 22 | +StencilLegacy::StencilLegacy( int nodes, int longside, const string& boundary ) |
| 23 | + : nodes(nodes), longside(longside), shortside(nodes/longside), |
| 24 | + boundary(boundary), ptr(0) { |
| 25 | + if( boundary != "Torus" && boundary != "Sphere" ) { |
| 26 | + cerr<<"StencilLegacy boundary must be Torus or Sphere."<<endl; |
| 27 | + exit(EXIT_FAILURE); |
| 28 | + } |
| 29 | + m = new double[ (shortside+2)*(longside+2) ]; |
| 30 | +} |
| 31 | + |
| 32 | +StencilLegacy::~StencilLegacy() { |
| 33 | + delete[] m; |
| 34 | +} |
| 35 | + |
| 36 | +const vector<double>& StencilLegacy::operator= ( const vector<double>& field ) { |
| 37 | + if( boundary == "Torus" ) { |
| 38 | + // copy centre square |
| 39 | + const double* __restrict__ p1 = &field[0]; |
| 40 | + double* __restrict__ p2 = &m[3+longside]; |
| 41 | + for( int i=0; i<shortside; i++ ) { |
| 42 | + for( int j=0; j<longside; j++ ) { |
| 43 | + *p2++ = *p1++; |
| 44 | + } |
| 45 | + p2 += 2; |
| 46 | + } |
| 47 | + |
| 48 | + // copy top row from bottom row |
| 49 | + p1 = &field[longside*(shortside-1)]; |
| 50 | + p2 = &m[1]; |
| 51 | + for( int i=0; i<longside; i++ ) { |
| 52 | + *p2++ = *p1++; |
| 53 | + } |
| 54 | + |
| 55 | + // copy bottom row from top row |
| 56 | + p1 = &field[0]; |
| 57 | + p2 = &m[(longside+2)*(shortside+1) +1]; |
| 58 | + for( int i=0; i<longside; i++ ) { |
| 59 | + *p2++ = *p1++; |
| 60 | + } |
| 61 | + |
| 62 | + // copy left edge from right edge |
| 63 | + p1 = &field[longside -1]; |
| 64 | + p2 = &m[longside +2]; |
| 65 | + for( int i=0; i<shortside; i++, p1+=longside, p2+=longside+2 ) { |
| 66 | + *p2 = *p1; |
| 67 | + } |
| 68 | + |
| 69 | + // copy right edge from left edge |
| 70 | + p1 = &field[0]; |
| 71 | + p2 = &m[2*longside +3]; |
| 72 | + for( int i=0; i<shortside; i++, p1+=longside, p2+=longside+2 ) { |
| 73 | + *p2 = *p1; |
| 74 | + } |
| 75 | + |
| 76 | + /*// copy centre square |
| 77 | + for( int j=0; j< nodes/longside; j++ ) |
| 78 | + for( int i=0; i<longside; i++ ) |
| 79 | + m[(j+1)*(longside+2)+i+1] = field[j*longside+i]; |
| 80 | +
|
| 81 | + // copy right edge into left boundary |
| 82 | + for( int i=0; i<=nodes/longside; i++ ) |
| 83 | + m[i*(longside+2)] = field[i*longside-1]; |
| 84 | +
|
| 85 | + // copy left edge into right boundary |
| 86 | + for( int i=0; i<=nodes/longside; i++ ) |
| 87 | + m[(i+2)*(longside+2)-1] = field[i*longside]; |
| 88 | +
|
| 89 | + // copy bottom edge into top boundary |
| 90 | + for( int i=0; i<longside; i++ ) |
| 91 | + m[i+1] = field[nodes-longside+i]; |
| 92 | +
|
| 93 | + // copy top edge into bottom boundary |
| 94 | + for( int i=0; i<longside; i++ ) |
| 95 | + m[(nodes/longside+1)*(longside+2)+1+i] = field[i];*/ |
| 96 | + |
| 97 | + // copy 4 corners |
| 98 | + m[0] = field[nodes-1]; |
| 99 | + m[longside+1] = field[nodes-longside]; |
| 100 | + m[(longside+2)*(nodes/longside+1)] = field[longside-1]; |
| 101 | + m[(longside+2)*(nodes/longside+2)-1] = field[0]; |
| 102 | + } else if( boundary == "Sphere" ) { |
| 103 | + // copy centre square |
| 104 | + const double* __restrict__ p1 = &field[0]; |
| 105 | + double* __restrict__ p2 = &m[3+longside]; |
| 106 | + for( int i=0; i<shortside; i++ ) { |
| 107 | + for( int j=0; j<longside; j++ ) { |
| 108 | + *p2++ = *p1++; |
| 109 | + } |
| 110 | + p2 += 2; |
| 111 | + } |
| 112 | + |
| 113 | + // copy top row from bottom row |
| 114 | + p1 = &field[longside*(shortside-1)]; |
| 115 | + p2 = &m[longside+1]; |
| 116 | + for( int i=0; i<longside; i++ ) { |
| 117 | + *p2-- = *p1++; |
| 118 | + } |
| 119 | + |
| 120 | + // copy bottom row from top row |
| 121 | + p1 = &field[longside-1]; |
| 122 | + p2 = &m[(longside+2)*(shortside+1) +1]; |
| 123 | + for( int i=0; i<longside; i++ ) { |
| 124 | + *p2++ = *p1--; |
| 125 | + } |
| 126 | + |
| 127 | + // copy left edge from right edge |
| 128 | + p1 = &field[longside -1]; |
| 129 | + p2 = &m[longside +2]; |
| 130 | + for( int i=0; i<shortside; i++, p1+=longside, p2+=longside+2 ) { |
| 131 | + *p2 = *p1; |
| 132 | + } |
| 133 | + |
| 134 | + // copy right edge from left edge |
| 135 | + p1 = &field[0]; |
| 136 | + p2 = &m[2*longside +3]; |
| 137 | + for( int i=0; i<shortside; i++, p1+=longside, p2+=longside+2 ) { |
| 138 | + *p2 = *p1; |
| 139 | + } |
| 140 | + |
| 141 | + // copy 4 corners NEEDS TO MODIFY SOMEWHERE!! |
| 142 | + m[0] = field[nodes-1]; |
| 143 | + m[longside+1] = field[nodes-longside]; |
| 144 | + m[(longside+2)*(nodes/longside+1)] = field[longside-1]; |
| 145 | + m[(longside+2)*(nodes/longside+2)-1] = field[0]; |
| 146 | + } |
| 147 | + |
| 148 | + set(0); |
| 149 | + return field; |
| 150 | +} |
| 151 | + |
| 152 | +void StencilLegacy::set( int node ) const { |
| 153 | + if( node>=0 && node<nodes ) { |
| 154 | + int x = node%longside; |
| 155 | + int y = node/longside; |
| 156 | + ptr = (y+1)*(longside+2) +x+1; |
| 157 | + } else { |
| 158 | + cerr<<"StencilLegacy node setting out of bound: "<<node<<endl; |
| 159 | + exit(EXIT_FAILURE); |
| 160 | + } |
| 161 | +} |
| 162 | + |
| 163 | +int StencilLegacy::get() const { |
| 164 | + int x = ptr%(longside+2)-1; |
| 165 | + int y = ptr/(longside+2)-1; |
| 166 | + return x+y*longside; |
| 167 | +} |
| 168 | + |
| 169 | +/*double StencilLegacy::nw(void) const { return m[ ptr-longside-2-1]; } |
| 170 | +double StencilLegacy::n (void) const { return m[ ptr-longside-2 ]; } |
| 171 | +double StencilLegacy::ne(void) const { return m[ ptr-longside-2+1]; } |
| 172 | +double StencilLegacy:: w(void) const { return m[ ptr -1]; } |
| 173 | +double StencilLegacy:: c(void) const { return m[ ptr ]; } |
| 174 | +double StencilLegacy:: e(void) const { return m[ ptr +1]; } |
| 175 | +double StencilLegacy::sw(void) const { return m[ ptr+longside+2-1]; } |
| 176 | +double StencilLegacy::s (void) const { return m[ ptr+longside+2 ]; } |
| 177 | +double StencilLegacy::se(void) const { return m[ ptr+longside+2+1]; }*/ |
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