-
Notifications
You must be signed in to change notification settings - Fork 49
Open
Description
I get a constant stream of errors in the log when I hit play, without fail, every time even after project reload.
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.UIElements.DefaultEventSystem+Input.GetAxisRaw (System.String axis) (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.GetRawMoveVector () (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.ShouldSendMoveFromInput () (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.SendInputEvents () (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.Update (UnityEngine.UIElements.DefaultEventSystem+UpdateMode updateMode) (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.UIElementsRuntimeUtility.UpdateRuntimePanels () (at <fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative.UpdateRuntimePanels () (at <1c87cf3086794d3c87ca91b65a06d402>:0)I directly downloaded the v1.10 sample project and made no modifications. I'd suggest changing the Active Input Handling setting in Player Settings to Both as evidently something is still using it.
Metadata
Metadata
Assignees
Labels
No labels