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CHANGES.md

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# Change Log
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### v1.18.0 - 2022-10-03
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##### Additions :tada:
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- Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting.
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- Add an option on the `Cesium3DTileset` to change the tileset's mobility. This allows users to make tileset movable at runtime, if needed.
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- Added an option to `Cesium3DTileset` to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed.
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- `ACesiumCreditSystem` now has a Blueprint-accessible property for the `CreditsWidget`. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay.
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##### Fixes :wrench:
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- Fixed a bug where collision settings were only being applied to the first primitive in a glTF.
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- Fixed a bug where collision settings were only applied to the first primitive in a glTF.
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- Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.19.0 to v0.20.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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### v1.17.0 - 2022-09-01
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##### Additions :tada:

CesiumForUnreal.uplugin

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{
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"FileVersion": 3,
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"Version": 33,
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"VersionName": "1.17.0",
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"Version": 34,
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"VersionName": "1.18.0",
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"FriendlyName": "Cesium for Unreal",
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"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
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"Category": "Geospatial",

extern/cesium-native

package.json

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{
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"name": "cesium-unreal",
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"version": "1.17.0",
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"version": "1.18.0",
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"description": "Cesium for Unreal",
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"main": "index.js",
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"directories": {

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