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Avalon Integration

Roy Nieterau edited this page Jan 4, 2020 · 4 revisions

Installing Avalon Integration

Here are some notes on how to get up and running with each host integration

Blender

Add {core}/setup/blender to BLENDER_USER_SCRIPTS environment variable.

Maya

Add {core}/setup/maya to PYTHONPATH environment variable.

Houdini

Add {core}\res\houdini to HOUDINI_PATH.

This will make it find the MainMenuCommon.xml file and run 123.py on startup.

Note that 123.py does not get triggered in Houdini Core instead you'd need to rename or copy the 123.py file to houdinicore.py. The 123.py file works fine with Houdini Indie, Houdini Apprentice, etc. as long as its the FX version of Houdini.

Nuke

Add {core}/setup/nuke/nuke_path to NUKE_PATH environment variable.

Fusion

Add {core}/setup/fusion so the Fusion Scripts can be picked up. TODO HOW TO?

Cinema4D

Add {core}/setup/cinema4d to g_additionalModulePath (for R19 and older use C4D_PLUGINS_DIR, see here)

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