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Log::Debug( "Map features lights computed with linear colors and textures." );
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tr.worldLinearizeTexture = true;
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}
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elseif ( sRGBcolor != sRGBtex )
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if ( !r_forceBlendRegime.Get() )
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{
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Log::Warn( "Map features lights computed with a mix of linear and non-linear colors or textures, acting like both colors and textures were linear when lights were computed." );
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tr.worldLinearizeTexture = true;
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if ( sRGBcolor && sRGBtex )
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{
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Log::Debug( "Map features lights computed with linear colors and textures." );
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tr.worldLinearizeTexture = true;
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}
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elseif ( sRGBcolor != sRGBtex )
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{
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Log::Warn( "Map features lights computed with a mix of linear and non-linear colors or textures, acting like both colors and textures were linear when lights were computed." );
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