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Description
r_drawworld 0 sometimes does not work ...
cl_screen.c
// if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
// and won't render a view if it does not call that.
if (cl.csqc_loaded) {
CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
}
else
{
cl.csqc_vidvars.drawworld = r_drawworld.integer != 0; // Baker: this line missing
// Prepare the scene mesh for rendering - this is lightning beams and other effects rendered as normal surfaces
CL_MeshEntities_Scene_FinalizeRenderEntity();
CL_UpdateEntityShading();
R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
}
hemebond
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