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Copy file name to clipboardExpand all lines: include/nbl/asset/interchange/IAssetLoader.h
+2-2Lines changed: 2 additions & 2 deletions
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@@ -86,8 +86,8 @@ class NBL_API2 IAssetLoader : public virtual core::IReferenceCounted
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enum E_LOADER_PARAMETER_FLAGS : uint64_t
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{
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ELPF_NONE = 0, //!< default value, it doesn't do anything
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ELPF_RIGHT_HANDED_MESHES = 0x1, //!< specifies that a mesh will be flipped in such a way that it'll look correctly in right-handed camera system
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ELPF_DONT_COMPILE_GLSL = 0x2, //!< it states that GLSL won't be compiled to SPIR-V if it is loaded or generated
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/*deprecated*/ELPF_RIGHT_HANDED_MESHES = 0x1, //!< specifies that a mesh will be flipped in such a way that it'll look correctly in right-handed camera system
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/*deprecated*/ELPF_DONT_COMPILE_GLSL = 0x2, //!< it states that GLSL won't be compiled to SPIR-V if it is loaded or generated
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ELPF_LOAD_METADATA_ONLY = 0x4//!< it forces the loader to not load the entire scene for performance in special cases to fetch metadata.
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