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CHANGELOG.md

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@@ -6,8 +6,28 @@ This is the changelog for the Fabric modpack [Fabulously Optimized](https://www.
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- Only the *latest version of a modpack per Minecraft version* is kept visible on Curseforge. This is to make it simpler to use legacy versions (at your responsibility) and keep the version list clean overall, also a reason why this page exists.
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- "Updated mods" can refer to mods, the Curseforge launcher manifest and/or Fabric. For the sake of simplicity I do not describe individual updates in detail.
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## 1.17.1
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Notes for all 1.17.1 releases:
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* Curseforge Launcher: if you're upgrading from MC 1.16.x, please ☑️ Update to new Profile
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* MultiMC: Minecraft 1.17 requires Java 16: https://www.oracle.com/java/technologies/javase-jdk16-downloads.html
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* GDLauncher: please download the ZIP and click **+** -> Import Zip -> Browse
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### 2.1.0a1
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First alpha for 1.17.1!
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* Temporarily added Canvas again because Sodium broke with 1.17.1
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* Added FerriteCore back
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* Removed mods that broke with 1.17.1: Iris/Sodium, 'Slight' Gui Modifications, Fabrishot
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* You cannot see the version in the main menu at the moment
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* Updated mods
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## 1.17
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Notes for all 1.17 releases:
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* Curseforge Launcher: if you're upgrading from MC 1.16.x, please ☑️ Update to new Profile
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* MultiMC: Minecraft 1.17 requires Java 16: https://www.oracle.com/java/technologies/javase-jdk16-downloads.html
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* GDLauncher: please download the ZIP and click **+** -> Import Zip -> Browse

Curseforge/manifest.json

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{
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"minecraft": {
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"version": "1.17",
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"version": "1.17.1",
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"modLoaders": [
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{
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"id": "fabric-0.11.6",
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"manifestType": "minecraftModpack",
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"manifestVersion": 1,
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"name": "Fabulously Optimized",
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"version": "2.0.0b4",
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"version": "2.1.0a1",
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"author": "robotkoer",
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"files": [
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"fileID": 3344001,
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"required": true
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},
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"required": true
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},
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{
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"required": true
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},
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},
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"fileID": 3366202,
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},
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"fileID": 3336395,
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},
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{
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"projectID": 374274,
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"fileID": 2934596,
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},
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{
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"projectID": 306612,
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"required": true
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},
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{
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"fileID": 3209972,
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"required": true
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},
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{
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"projectID": 308702,
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"fileID": 3348711,
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"required": true
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},
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{
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"projectID": 308769,
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"fileID": 3364215,
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"required": true
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},
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{
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"projectID": 380393,
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"fileID": 3337706,
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"projectID": 308702,
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"fileID": 3348711,
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"required": true
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},
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{
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"fileID": 3342338,
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"required": true
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},
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{
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"fileID": 3370019,
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"projectID": 443782,
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"fileID": 3342338,
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"required": true
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},
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{
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"projectID": 360438,
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"required": true
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},
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{
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"fileID": 3370074,
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"projectID": 452768,
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"fileID": 3355800,
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"required": true
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},
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{
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"projectID": 452768,
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"fileID": 3355800,
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"projectID": 408481,
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"fileID": 3373447,
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"required": true
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},
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{
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"required": true
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},
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{
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"projectID": 404870,
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"fileID": 3348402,
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"projectID": 318440,
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"fileID": 3380784,
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"required": true
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},
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{

Curseforge/modlist.html

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<ul>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fastchest">FastChest (by fake_domi)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-config">Cloth Config API (Fabric) (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/entityculling">Entity Culling Fabric/Forge (by tr9zw)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/item-model-fix">Item Model Fix (Fabric) (by Pepper_Bell)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/architectury-fabric">Architectury API (Fabric) (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/cloth-api">Cloth API (Fabric) (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/yosbr">Your Options Shall Be Respected (YOSBR) (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/cull-leaves">Cull Leaves (by Motschen)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/lambdynamiclights">LambDynamicLights (by LambdAurora)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/wi-zoom">WI Zoom (by alexander9892)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/dynamic-fps">Dynamic FPS (by juliand665)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/lazydfu">LazyDFU (by tuxed)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/modmenu">Mod Menu (by ProspectorDev)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin">Fabric Language Kotlin (by modmuss50)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/slight-gui-modifications">'Slight' Gui Modifications (by shedaniel)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/modmenu">Mod Menu (by ProspectorDev)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/ferritecore-fabric">FerriteCore (Fabric) (by malte0811)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/better-beds">Better Beds (by Motschen)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/irisshaders">Iris Shaders (by coderbot)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/lithium">Lithium (Fabric) (by jellysquid3)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/capes">Fabric Capes (by VictorKohler)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/no-fade">No Fade (by UltimateBoomer)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/capes">Fabric Capes (by VictorKohler)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/antighost">AntiGhost (by Giselbaer)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/fabrishot">Fabrishot (by ramidzkh)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/canvas-renderer">Canvas Renderer (by GrondagTheBarbarian)</a></li>
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<li><a href="https://www.curseforge.com/minecraft/mc-mods/not-enough-crashes">Not Enough Crashes (Fabric) (by NatanFudge)</a></li>
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</ul>

MultiMC-Packwiz/Fabulously Optimized (auto-update)/mmc-pack.json

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"uid": "org.lwjgl3"
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}
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],
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"cachedVersion": "1.17",
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"cachedVersion": "1.17.1",
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"important": true,
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"uid": "net.minecraft",
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"version": "1.17"
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"version": "1.17.1"
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},
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{
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"cachedName": "Intermediary Mappings",
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"cachedRequires": [
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{
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"equals": "1.17",
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"equals": "1.17.1",
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"uid": "net.minecraft"
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}
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],
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"cachedVersion": "1.17",
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"cachedVersion": "1.17.1",
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"cachedVolatile": true,
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"dependencyOnly": true,
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"uid": "net.fabricmc.intermediary",
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"version": "1.17"
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"version": "1.17.1"
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},
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{
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"cachedName": "Fabric Loader",

MultiMC/Fabulously Optimized x.y.z/instance.cfg

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OverrideNativeWorkarounds=false
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OverrideWindow=false
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iconKey=pack
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lastLaunchTime=1624292826541
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name=Fabulously Optimized 2.0.0b4
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lastLaunchTime=1625129046184
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name=Fabulously Optimized 2.1.0a1
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notes=https://www.curseforge.com/minecraft/modpacks/fabulously-optimized
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totalTimePlayed=198
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totalTimePlayed=353

Packwiz/config/canvas.json5

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{
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// Renderer configuration. Determines appearance, performance and available options.
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"pipelineId": "canvas:pipelines/canvas_basic.json",
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// Glow effect around light sources.
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"wavyGrass": false,
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// Enable rendering of internal buffers for debug purposes. Off by default to prevent accidental activation.
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"enableBufferDebug": false,
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// Output load/reload trace data to log. Will have performance impact.
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"enableLifeCycleDebug": false,
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// Fluid biome colors are blended at block corners to avoid patchy appearance. Slight performance impact to chunk loading.
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"blendFluidColors": true,
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// Makes light sources less cross-shaped. Chunk loading a little slower. Overall light levels remain similar.
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"lightSmoothing": false,
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// Models with flat lighting have smoother lighting (but no ambient occlusion).
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"semiFlatLighting": true,
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// Adjusts quads on some vanilla models (like iron bars) to avoid z-fighting with neighbor blocks.
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"preventDepthFighting": true,
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// Treats model geometry outside of block boundaries as on the block for lighting purposes. Helps prevent bad lighting outcomes.
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"clampExteriorVertices": true,
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// Prevent Glowstone and other blocks that emit light from casting shade on nearby blocks.
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"fixLuminousBlockShading": true,
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// Terrain setup done off the main render thread. Increases FPS when moving. May see occasional flashes of blank chunks
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"terrainSetupOffThread": true,
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// Use more efficient entity culling. Improves framerate in most scenes.
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"cullEntityRender": true,
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// When true, render thread does not yield to other threads every frame. Vanilla behavior is false (yields).
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"greedyRenderThread": true,
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// Use more efficient model loading. Improves chunk rebuild speed and reduces memory use.
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"forceJmxModelLoading": true,
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// Use half resolution on retina displays - greatly improves frame rate on Macs.
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"reduceResolutionOnMac": true,
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// Padding at edges of screen to reduce how often terrain visibility is computed. In degrees. Values 0 to 20. Zero disables.
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"staticFrustumPadding": 10,
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// Extra padding at edges of screen to reduce missing chunks when view rotates and terrainSetupOffThread is on. In degrees. Values 0 to 30. Zero disables.
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"dynamicFrustumPadding": 20,
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// Culls particles that are not in view. Should always be faster.
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"cullParticles": true,
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// Output runtime per-material shader source. For shader development debugging.
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"shaderDebug": false,
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// Summarizes multiple errors and warnings to single-line entries in the log.
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"conciseErrors": true,
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// Writes information useful for bug reports to the game log at startup.
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"logMachineInfo": true,
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// Writes OpenGL state changes to log. *VERY SPAMMY - KILLS FRAME RATE* Used only for debugging.
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"logGlStateChanges": false,
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// Enables LWJGL memory allocation tracking. Will harm performance. Use for debugging memory leaks. Requires restart.
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"debugNativeMemoryAllocation": false,
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// Uses slower and safer memory allocation method for GL buffers. Use only if having problems. Requires restart.
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"safeNativeMemoryAllocation": false,
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// Output performance trace data to log. Will have significant performance impact. Requires restart.
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"enablePerformanceTrace": false,
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// Output periodic snapshots of terrain occlusion raster. Will have performance impact.
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"debugOcclusionRaster": false,
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// Render active occlusion boxes of targeted render region. Will have performance impact and looks strange.
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"debugOcclusionBoxes": false,
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// White stained glass occludes terrain. Use to debug terrain occlusion.
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"renderWhiteGlassAsOccluder": false,
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// Log clipping or other non-critical failures detected by terrain occluder. May spam the log.
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"traceOcclusionEdgeCases": false,
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// Log uniforms not found in shaders. Sometimes useful for shader debug. Will spam the log.
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"logMissingUniforms": false,
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// Log render material states and vanilla RenderLayer mapping. Useful for material debug and pack makers. Will spam the log.
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"logMaterials": false,
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// Log information on render lag spikes - when they happen and where. Will spam the log.
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"logRenderLagSpikes": false,
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// Approximate target FPS when logRenderLagSpikes is enabled. If elapsed time exceeds an entire frame, a spike is logged. 30-120
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"renderLagSpikeFps": 30,
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// Enable and display render profiler data.
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"displayRenderProfiler": false,
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// Profiler level of detail. 0=Collapse all, 1=Expand program passes, 2=Expand all
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"profilerDetailLevel": 0,
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// Size of the profiler overlay relative to GUI scale.
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"profilerOverlayScale": 0.5,
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"terrainVertexConfig": "DEFAULT"
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}
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{
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"canvas:basic_light_config": {
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"ao_shading_mode": "normal",
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"diffuse_shading_mode": "normal"
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},
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"canvas:fog_config": {
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"fog_mode": "vanilla"
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},
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"canvas:handheld_light_config": {
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"handheld_light_radius": 10
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},
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"canvas:bloom_config": {
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"bloom_intensity": 0.1,
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"bloom_downsample_dist": 1.0,
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"bloom_upsample_dist": 0.1,
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"bloom_cutoff": 0.02
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}
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}
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{
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"version": 1,
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"overrides": {
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"hydrogen": {
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"+depends": {
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"minecraft": "1.17.x"
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}
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}
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}
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}

Packwiz/config/yosbr/config/lambdynlights.toml

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# Enable block entities light source.
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block_entities = true
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# Enable entities light source.
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entities = true
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entities = false
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# TNT lighting mode. May be off, simple or fancy.
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tnt = "simple"
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# Creeper lighting mode. May be off, simple or fancy.

Packwiz/config/yosbr/options.txt

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key_key.wi_zoom.zoom:key.keyboard.c
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key_iris.keybind.reload:key.keyboard.unknown
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key_iris.keybind.toggleShaders:key.keyboard.unknown
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key_iris.keybind.shaderPackSelection:key.keyboard.unknown
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key_iris.keybind.shaderPackSelection:key.keyboard.unknown
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key_key.canvas.debug_toggle:key.keyboard.unknown
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key_key.canvas.debug_prev:key.keyboard.unknown
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key_key.canvas.debug_next:key.keyboard.unknown
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key_key.canvas.recompile:key.keyboard.unknown

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