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Blue tint on image textures #708

@anarchymedes

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@anarchymedes

This issue has actually been around for a number of years: I'm running out of patience and so, decided to report it.
In a few recent versions of Radeon Pro Render plugin for Blender, including the latest one, 3.6.11, the Mac OS ARM version, all image textures are rendered with incorrect colors: what should be white looks blue, and all other colors are tinted blue as well.
This happens only with image textures, whether added using a Cycles-compatible node or the RPR image texture node.
I came up with this node group that more or less (very roughly) compensates for the issue, allowing to produce at least recognisable renders:

Image

It also seems that I'm not the only one encountering this issue: here is the link that a google search keeps returning (there is some dodgy English in it: maybe that's why it was never answered).

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