-
Notifications
You must be signed in to change notification settings - Fork 18
Open
Description
Hello there,
I've recorded a YT video about my investigation of a suspicious unbound memory, reported by RMV:
https://youtu.be/AksDJt23J0Q
TLDR: The amount of buffers, allocated by Unity's Small Texture Manager, doesn't correspond to reality.
Task Manager reported "Dedicated GPU memory" is also not increasing for the same amount
if I double the size of the blocks I'm investigating. The most of these blocks also don't have the names I'm setting,
but that could be another issue.
Both captures for small and large heap sizes are attached.
RMVCaptures.zip
Is it a known bug or a misunderstanding on my side?
Best Regards,
Tomas
Metadata
Metadata
Assignees
Labels
No labels