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RMV reported unbound memory suspicious #25

@WoodyPWX

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@WoodyPWX

Hello there,

I've recorded a YT video about my investigation of a suspicious unbound memory, reported by RMV:
https://youtu.be/AksDJt23J0Q

TLDR: The amount of buffers, allocated by Unity's Small Texture Manager, doesn't correspond to reality.
Task Manager reported "Dedicated GPU memory" is also not increasing for the same amount
if I double the size of the blocks I'm investigating. The most of these blocks also don't have the names I'm setting,
but that could be another issue.

Both captures for small and large heap sizes are attached.
RMVCaptures.zip

Is it a known bug or a misunderstanding on my side?

Best Regards,
Tomas

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