diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c10a1cbe3c..a801676f8b 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -321,7 +321,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) ShadowMapParams *lsp = curLightInfo->getExtended(); // Skip lights which won't affect the scene. - if ( !curLightMat || curLightInfo->getBrightness() <= 0.001f ) + if ( !curLightMat || mIsZero(curLightInfo->getBrightness()) ) continue; GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render_Light, ColorI::RED );