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Description
Describe the bug 💬
Is it currently possible to automatically setup LODs inside Unity in a similar way to how fbx does it?
For example exporting a fbx with 3 objects named ..._LOD0, ..._LOD1, ..._LOD2 would automatically setup an LOD group in Unity.
An example for the workflow to do this with Blender would be helpful.
Steps to reproduce 🔢
- Export mesh with LODs from Blender
- Import into Unity and automatically setup LOD Group
Files to reproduce the issue ♻
No response
Editor Version 🎲
6000.0
Render Pipeline and version
URP 17.0.4
UnityGLTF Version
2.16.0
Operating System 👩💻
Windows
When does this problem happen?
- Editor Import
- Runtime Import
- Editor Export
- Runtime Export
Additional Info 📜
No response
Validations 🩹
- I have searched existing issues: no issue already exist that reports the same problem.
- I follow the Code of Conduct
- I provided a minimal reproducible example, including files when necessary.
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