Describe the bug 💬
This behavior is inconsistent with FBX importer and requires user to apply an prefab override manually on every single model imported.
FBX Importer (!!! IMPORTANT !!!! For this to work, Root node in "Rig" tab must be assigned correctly):

UnityGLTF Importer:

Steps to reproduce 🔢
- Import a model with "Generic" animation type.
- See that Root Motion is unchecked.
Files to reproduce the issue ♻
Model files are added in the comment section.
Editor Version 🎲
Other (Provide details below)
Render Pipeline and version
Not relevant
UnityGLTF Version
2.17.1
Operating System 👩💻
Windows
When does this problem happen?
Additional Info 📜
No response
Validations 🩹