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GTLF importer doesn't set Root Motion to true when animation type is mecanim (non-humanoid) #869

@XtroTheArctic

Description

@XtroTheArctic

Describe the bug 💬

This behavior is inconsistent with FBX importer and requires user to apply an prefab override manually on every single model imported.

FBX Importer (!!! IMPORTANT !!!! For this to work, Root node in "Rig" tab must be assigned correctly):
Image

UnityGLTF Importer:
Image

Steps to reproduce 🔢

  1. Import a model with "Generic" animation type.
  2. See that Root Motion is unchecked.

Files to reproduce the issue ♻

Model files are added in the comment section.

Editor Version 🎲

Other (Provide details below)

Render Pipeline and version

Not relevant

UnityGLTF Version

2.17.1

Operating System 👩‍💻

Windows

When does this problem happen?

  • Editor Import
  • Runtime Import
  • Editor Export
  • Runtime Export

Additional Info 📜

No response

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