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Description
Describe the bug 💬
This is inconsistent with FBX importer. Causes redundant prefab modifications to be to be applied in the scene (or in prefab variant).
Steps to reproduce 🔢
Select a skinned mesh renderer in an imported GLTF asset and see the bounds are zero.
Files to reproduce the issue ♻
No response
Editor Version 🎲
Other (Provide details below)
Render Pipeline and version
Not relevant
UnityGLTF Version
2.17.1
Operating System 👩💻
Windows
When does this problem happen?
- Editor Import
- Runtime Import
- Editor Export
- Runtime Export
Additional Info 📜
No response
Validations 🩹
- I have searched existing issues: no issue already exist that reports the same problem.
- I follow the Code of Conduct
- I provided a minimal reproducible example, including files when necessary.
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