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Description
Describe the bug 💬
I just don't get how I can export via C# script at runtime my model with an animation.
I've an avatar that's following my movement using a Quest 2 and i want to capture an animation done by me and export it as a .glb file. Is it possible?
Steps to reproduce 🔢
just the question above
Files to reproduce the issue ♻
No response
Editor Version 🎲
6000.0
Render Pipeline and version
URP
UnityGLTF Version
2.17.10
Operating System 👩💻
Windows
When does this problem happen?
- Editor Import
- Runtime Import
- Editor Export
- Runtime Export
Additional Info 📜
No response
Validations 🩹
- I have searched existing issues: no issue already exist that reports the same problem.
- I follow the Code of Conduct
- I provided a minimal reproducible example, including files when necessary.
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