Added the bone names which Unity's FBX importer can detect to the dictionary. #862
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This PR resolves the problem described in #861
Using the new feature I implemented (via this PR, you can verify that UnityGLTF can now detect only all existing 52 model bones of the given model(in the issue ticket) which Unity's FBX importer can detect by default.
Here how it looks with this fix (P.S. This model doesn't contain UpperChest, LeftEye and RightEye):