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bowling.js
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43 lines (30 loc) · 857 Bytes
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// configuration variables
var settings = {
w: window.innerWidth,
h: window.innerHeight,
r: 15,
n: 30,
duration: 1500
}
var mouse = { x: settings.w / 2, y: settings.h / 2};
var score = 0;
var highScore = 0;
// helper functions
var pixelize = (number) => number + 'px';
var rand = (n) => Math.floor(Math.random() * n);
var randX = () => pixelize(rand(settings.w - settings.r * 2));
var randy = () => pixelize(rand(settings.h - settings.r * 2));
// main game code
//set up board
var board = d3.select('.board').style({
width: pixelize(settings.w / 4),
height: pixelize(settings.h - 130)
});
// set up player
var player = d3.select('.mouse').style({
bottom: pixelize(35),
left: pixelize(mouse.x - settings.r),
width: pixelize(settings.r * 2),
height: pixelize(settings.r * 2),
'border-radius': pixelize(settings.r * 2)
});