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Description
Draft Status
Draft - team will hold off on page creation
Category
VR/AR and Rendering
Key Investigators
- Kyle Sunderland (Queen's University, Canada)
- Simon Drouin (École de Technologie Supérieure, Canada)
- Andras Lasso (Queen's University, Canada)
Project Description
Currently SlicerVR is usable with OpenVR/OpenXR, however there are some pending issues:
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Performance
- Adding markups to the scene causes an immediate drop in framerate and rendering artifacts
- Volume rendering with multi-component images/sequences causes a drop in framerate when the camera is close to the volume
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Interaction
- Not all controller interactions are recognized
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Etc.
Objective
Improve the state of VR support in Slicer.
Approach and Plan
- Test the current performance and behavior of interactions with SlicerVR
- Implement fixes targeting the issues.
- Iterate
Progress and Next Steps
- Performance update for Markups bypassing depth check for visible points (Slicer#8979) (SlicerVirtualReality#185)
Illustrations
No response
Background and References
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