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Project: Improvements and Bug Fixes for SlicerVirtualReality #1655

@Sunderlandkyl

Description

@Sunderlandkyl

Draft Status

Draft - team will hold off on page creation

Category

VR/AR and Rendering

Key Investigators

  • Kyle Sunderland (Queen's University, Canada)
  • Simon Drouin (École de Technologie Supérieure, Canada)
  • Andras Lasso (Queen's University, Canada)

Project Description

Currently SlicerVR is usable with OpenVR/OpenXR, however there are some pending issues:

  • Performance

    • Adding markups to the scene causes an immediate drop in framerate and rendering artifacts
    • Volume rendering with multi-component images/sequences causes a drop in framerate when the camera is close to the volume
  • Interaction

    • Not all controller interactions are recognized
  • Etc.

Objective

Improve the state of VR support in Slicer.

Approach and Plan

  1. Test the current performance and behavior of interactions with SlicerVR
  2. Implement fixes targeting the issues.
  3. Iterate

Progress and Next Steps

  1. Performance update for Markups bypassing depth check for visible points (Slicer#8979) (SlicerVirtualReality#185)

Illustrations

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Background and References

SlicerVirtualReality

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