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[UI] In butchery menu, make it clear when an item will be disassembled (CleverRaven#54774)
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src/game.cpp

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@@ -8327,7 +8327,7 @@ static void add_disassemblables( uilist &menu,
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const item &it = *stack.first;
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//~ Name, number of items and time to complete disassembling
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const auto &msg = string_format( pgettext( "butchery menu", "%s (%d)" ),
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const auto &msg = string_format( pgettext( "butchery menu", "Disassemble %s (%d)" ),
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it.tname(), stack.second );
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recipe uncraft_recipe;
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if( it.typeId() == itype_disassembly ) {

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