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server.ts
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429 lines (369 loc) · 13.4 KB
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import express from 'express';
import { Server as HTTPServer } from 'http';
import 'dotenv/config.js';
import { SteamApi } from './lib/steam-api.js';
import { Logger } from './lib/utils.js';
import {
validateEnvironment,
getCacheTTL,
handleSteamUserRequest,
handleSteamGamesRequest,
handleSingleGameRequest,
handleSteamAchievementsRequest,
clearGamesCache,
} from './lib/handler.js';
import type { SuccessResponse, ErrorResponse } from './lib/types.js';
import type { Express } from 'express';
const app: Express = express();
const DEFAULT_PORT = process.env.PORT ? parseInt(process.env.PORT, 10) : 4000;
// CORS middleware
app.use((req, res, next) => {
res.header('Access-Control-Allow-Origin', '*');
res.header('Access-Control-Allow-Methods', 'GET, OPTIONS');
res.header('Access-Control-Allow-Headers', 'Content-Type');
res.header('Content-Type', 'application/json; charset=utf-8');
if (req.method === 'OPTIONS') {
return res.status(200).end();
}
next();
});
// Health check
app.get('/health', (req, res) => {
res.json({ status: 'ok', timestamp: new Date().toISOString() });
});
// Main API endpoint
app.get('/api/steam-user', async (req, res) => {
if (req.method !== 'GET') {
const errorResponse: ErrorResponse = {
success: false,
error: 'Method not allowed',
code: 'METHOD_NOT_ALLOWED',
};
return res.status(405).json(errorResponse);
}
const envCheck = validateEnvironment();
if (!envCheck.valid) {
Logger.error('Environment validation failed', envCheck.error);
const errorResponse: ErrorResponse = {
success: false,
error: envCheck.error || 'Environment error',
code: 'ENV_ERROR',
};
return res.status(500).json(errorResponse);
}
try {
const steamApiKey = process.env.STEAM_API_KEY!;
const steamUserId = process.env.STEAM_USER_ID!;
const ttl = getCacheTTL();
const countryCode = (req.query.cc as string) || undefined;
const steamApi = new SteamApi(steamApiKey, countryCode);
const startTime = Date.now();
const data = await handleSteamUserRequest(steamUserId, steamApi, ttl);
const successResponse: SuccessResponse = {
success: true,
data,
metadata: {
cached: true,
cachedAt: new Date().toISOString(),
cacheExpiry: new Date(Date.now() + ttl.user).toISOString(),
fetchDuration: `${Date.now() - startTime}ms`,
},
};
res.status(200).json(successResponse);
} catch (error) {
Logger.error('API error', error);
const errorResponse: ErrorResponse = {
success: false,
error: 'Failed to fetch Steam user data',
code: 'STEAM_API_ERROR',
};
res.status(500).json(errorResponse);
}
});
// Games API endpoint
app.get('/api/steam-games', async (req, res) => {
const envCheck = validateEnvironment();
if (!envCheck.valid) {
Logger.error('Environment validation failed', envCheck.error);
const errorResponse: ErrorResponse = {
success: false,
error: envCheck.error || 'Environment error',
code: 'ENV_ERROR',
};
return res.status(500).json(errorResponse);
}
try {
const steamApiKey = process.env.STEAM_API_KEY!;
const steamUserId = process.env.STEAM_USER_ID!;
const ttl = getCacheTTL();
const countryCode = (req.query.cc as string) || undefined;
const limitParam = (req.query.limit as string);
Logger.log(`Raw limit parameter: "${limitParam}" (type: ${typeof limitParam})`);
let limit = parseInt(limitParam || '100', 10);
Logger.log(`Parsed limit: ${limit}, isNaN: ${isNaN(limit)}`);
// 验证 limit 参数
if (!Number.isInteger(limit) || limit < 1 || limit > 100) {
Logger.log(`Invalid limit value: ${limit}, resetting to 100`);
limit = 100;
}
Logger.log(`API request: limit=${limit}, cc=${countryCode || 'default'}`);
const steamApi = new SteamApi(steamApiKey, countryCode);
const startTime = Date.now();
const data = await handleSteamGamesRequest(steamUserId, steamApi, ttl, limit);
const successResponse: SuccessResponse = {
success: true,
data: data as any,
metadata: {
cached: true,
cachedAt: new Date().toISOString(),
cacheExpiry: new Date(Date.now() + ttl.games).toISOString(),
fetchDuration: `${Date.now() - startTime}ms`,
},
};
res.status(200).json(successResponse);
} catch (error) {
Logger.error('API error', error);
const errorResponse: ErrorResponse = {
success: false,
error: 'Failed to fetch Steam games data',
code: 'STEAM_API_ERROR',
};
res.status(500).json(errorResponse);
}
});
// Single game API endpoint
app.get('/api/steam-game', async (req, res) => {
const envCheck = validateEnvironment();
if (!envCheck.valid) {
Logger.error('Environment validation failed', envCheck.error);
const errorResponse: ErrorResponse = {
success: false,
error: envCheck.error || 'Environment error',
code: 'ENV_ERROR',
};
return res.status(500).json(errorResponse);
}
try {
// 获取并验证 appid 参数
const appIdParam = req.query.appid as string;
if (!appIdParam) {
const errorResponse: ErrorResponse = {
success: false,
error: 'Missing required query parameter: appid',
code: 'MISSING_PARAM',
};
return res.status(400).json(errorResponse);
}
const appId = parseInt(appIdParam, 10);
if (isNaN(appId) || appId <= 0) {
const errorResponse: ErrorResponse = {
success: false,
error: 'Invalid appid: must be a positive integer',
code: 'INVALID_PARAM',
};
return res.status(400).json(errorResponse);
}
const steamApiKey = process.env.STEAM_API_KEY!;
const steamUserId = process.env.STEAM_USER_ID!;
const ttl = getCacheTTL();
const countryCode = (req.query.cc as string) || undefined;
Logger.log(`API request: appid=${appId}, cc=${countryCode || 'default'}`);
const steamApi = new SteamApi(steamApiKey, countryCode);
const startTime = Date.now();
const data = await handleSingleGameRequest(steamUserId, appId, steamApi, ttl);
const successResponse: SuccessResponse = {
success: true,
data: data as any,
metadata: {
cached: false,
cachedAt: new Date().toISOString(),
cacheExpiry: new Date(Date.now() + ttl.games).toISOString(),
fetchDuration: `${Date.now() - startTime}ms`,
},
};
res.status(200).json(successResponse);
} catch (error) {
Logger.error('API error', error);
if (error instanceof Error && error.message.includes('not found')) {
const errorResponse: ErrorResponse = {
success: false,
error: `Game not found in user's library`,
code: 'GAME_NOT_FOUND',
};
return res.status(404).json(errorResponse);
}
const errorResponse: ErrorResponse = {
success: false,
error: 'Failed to fetch Steam game data',
code: 'STEAM_API_ERROR',
};
res.status(500).json(errorResponse);
}
});
// Achievements API endpoint
app.get('/api/steam-achievements', async (req, res) => {
const envCheck = validateEnvironment();
if (!envCheck.valid) {
Logger.error('Environment validation failed', envCheck.error);
const errorResponse: ErrorResponse = {
success: false,
error: envCheck.error || 'Environment error',
code: 'ENV_ERROR',
};
return res.status(500).json(errorResponse);
}
try {
const steamApiKey = process.env.STEAM_API_KEY!;
const steamUserId = process.env.STEAM_USER_ID!;
const ttl = getCacheTTL();
const countryCode = (req.query.cc as string) || undefined;
const steamApi = new SteamApi(steamApiKey, countryCode);
const startTime = Date.now();
const data = await handleSteamAchievementsRequest(steamUserId, steamApi, ttl);
const successResponse: SuccessResponse = {
success: true,
data: data as any,
metadata: {
cached: true,
cachedAt: new Date().toISOString(),
cacheExpiry: new Date(Date.now() + ttl.achievements).toISOString(),
fetchDuration: `${Date.now() - startTime}ms`,
},
};
res.status(200).json(successResponse);
} catch (error) {
Logger.error('API error', error);
const errorResponse: ErrorResponse = {
success: false,
error: 'Failed to fetch Steam achievements data',
code: 'STEAM_API_ERROR',
};
res.status(500).json(errorResponse);
}
});
app.use((req, res) => {
const errorResponse: ErrorResponse = {
success: false,
error: 'Not found',
code: 'NOT_FOUND',
};
res.status(404).json(errorResponse);
});
// Error handler
app.use((err: any, req: express.Request, res: express.Response, next: express.NextFunction) => {
Logger.error('Unhandled error', err);
const errorResponse: ErrorResponse = {
success: false,
error: 'Internal server error',
code: 'INTERNAL_ERROR',
};
res.status(500).json(errorResponse);
});
// Start server
if (import.meta.url === `file://${process.argv[1]}`) {
const startServer = (port: number, retried: boolean = false) => {
const server = app.listen(port, () => {
console.clear();
console.log('\n');
console.log(' ╔═══════════════════════════════════════════════╗');
console.log(' ║ ║');
console.log(' ║ 🎮 Steam Profile API - Local Server 🎮 ║');
console.log(' ║ ║');
console.log(' ╚═══════════════════════════════════════════════╝');
console.log('\n');
const actualPort = (server.address() as any).port;
console.log(` ✓ Server running at: \x1b[36mhttp://localhost:${actualPort}\x1b[0m`);
if (retried) {
console.log(` ⚠️ 使用随机端口,因为默认端口 ${DEFAULT_PORT} 已被占用`);
}
console.log('\n 📌 API Endpoints:');
console.log(` • User Info: \x1b[36mGET /api/steam-user\x1b[0m`);
console.log(` • Games Library: \x1b[36mGET /api/steam-games\x1b[0m`);
console.log(` • Single Game: \x1b[36mGET /api/steam-game?appid=xxx\x1b[0m`);
console.log(` • Achievements: \x1b[36mGET /api/steam-achievements\x1b[0m`);
console.log(`\n • Health check: \x1b[36mGET /health\x1b[0m`);
console.log('\n');
}).on('error', (err: any) => {
if (err.code === 'EADDRINUSE' && !retried) {
console.error(`\n❌ 端口 ${port} 已被占用,正在尝试使用随机端口...\n`);
// 当端口被占用时,使用随机端口 (0 表示让系统选择可用端口)
// retried 标志防止无限递归
startServer(0, true);
} else {
console.error('❌ 启动服务器时发生错误:', err);
process.exit(1);
}
});
// 追踪活动连接
const activeConnections = new Set<any>();
server.on('connection', (socket: any) => {
activeConnections.add(socket);
socket.on('close', () => {
activeConnections.delete(socket);
});
});
// 关闭处理
let isShuttingDown = false;
const gracefulShutdown = async (signal: string) => {
if (isShuttingDown) {
Logger.warn('Shutdown already in progress, ignoring signal');
return;
}
isShuttingDown = true;
console.log(`\n📍 收到 ${signal} 信号,正在关闭服务器...\n`);
// 如果 10 秒后还没关闭,强制退出
const forceExitTimer = setTimeout(() => {
console.error('✗ 强制关闭服务器(超时)');
process.exit(1);
}, 10000);
try {
// 销毁所有活动连接
activeConnections.forEach((socket) => {
socket.destroy();
});
activeConnections.clear();
// 关闭服务器并等待所有连接关闭
await new Promise<void>((resolve) => {
server.close(() => {
console.log('✓ 服务器已关闭');
resolve();
});
// 如果没有连接需要等待,则立即解析
if (activeConnections.size === 0) {
server.close(() => {
console.log('✓ 服务器已关闭');
resolve();
});
}
});
// 清理缓存资源
const { cache } = await import('./lib/cache.js');
cache.destroy();
clearTimeout(forceExitTimer);
console.log('✓ 所有服务已正确关闭');
process.exit(0);
} catch (error) {
clearTimeout(forceExitTimer);
Logger.error('关闭服务器时出错', error);
process.exit(1);
}
};
// 监听终止信号
process.on('SIGTERM', () => gracefulShutdown('SIGTERM'));
process.on('SIGINT', () => gracefulShutdown('SIGINT'));
// 捕获未处理的异常
process.on('uncaughtException', async (error) => {
Logger.error('未处理的异常', error);
await gracefulShutdown('uncaughtException');
});
// 捕获未处理的 Promise 拒绝
process.on('unhandledRejection', async (reason, promise) => {
Logger.error('未处理的 Promise 拒绝', reason);
await gracefulShutdown('unhandledRejection');
});
return server;
};
// 启动服务器
startServer(DEFAULT_PORT);
}
export default app;