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I'm writing an R bridge to Apple's mlx library. Best practice seems to be to vendor mlx (it's MIT-licensed), and compile it when the package is installed. But doing so requires Apple's "metal" shader compiler, which is "only available in full Xcode not just Command Line Tools" (says my llm).
metal seems like something that R developers might be interested in, since it lets us use the GPU.
Can you advise whether either (a) you might produce a recipe for it or (b) you might install it, on CRAN macos servers or (c) you might install the mlx headers on CRAN (brew install mlx should suffice)?
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