@@ -99,7 +99,7 @@ class BloomNode extends TempNode {
9999 this . smoothWidth = uniform ( 0.01 ) ;
100100
101101 /**
102- * An array that holds the render targets for the horizonal blur passes.
102+ * An array that holds the render targets for the horizontal blur passes.
103103 *
104104 * @private
105105 * @type {Array<RenderTarget> }
@@ -369,7 +369,7 @@ class BloomNode extends TempNode {
369369
370370 for ( let i = 0 ; i < this . _nMips ; i ++ ) {
371371
372- this . _separableBlurMaterials . push ( this . _getSeperableBlurMaterial ( builder , kernelSizeArray [ i ] ) ) ;
372+ this . _separableBlurMaterials . push ( this . _getSeparableBlurMaterial ( builder , kernelSizeArray [ i ] ) ) ;
373373
374374 }
375375
@@ -441,13 +441,13 @@ class BloomNode extends TempNode {
441441 }
442442
443443 /**
444- * Create a seperable blur material for the given kernel radius.
444+ * Create a separable blur material for the given kernel radius.
445445 *
446446 * @param {NodeBuilder } builder - The current node builder.
447447 * @param {Number } kernelRadius - The kernel radius.
448448 * @return {NodeMaterial }
449449 */
450- _getSeperableBlurMaterial ( builder , kernelRadius ) {
450+ _getSeparableBlurMaterial ( builder , kernelRadius ) {
451451
452452 const coefficients = [ ] ;
453453
@@ -467,7 +467,7 @@ class BloomNode extends TempNode {
467467 const uvNode = uv ( ) ;
468468 const sampleTexel = ( uv ) => colorTexture . sample ( uv ) ;
469469
470- const seperableBlurPass = Fn ( ( ) => {
470+ const separableBlurPass = Fn ( ( ) => {
471471
472472 const weightSum = gaussianCoefficients . element ( 0 ) . toVar ( ) ;
473473 const diffuseSum = sampleTexel ( uvNode ) . rgb . mul ( weightSum ) . toVar ( ) ;
@@ -488,17 +488,17 @@ class BloomNode extends TempNode {
488488
489489 } ) ;
490490
491- const seperableBlurMaterial = new NodeMaterial ( ) ;
492- seperableBlurMaterial . fragmentNode = seperableBlurPass ( ) . context ( builder . getSharedContext ( ) ) ;
493- seperableBlurMaterial . name = 'Bloom_seperable ' ;
494- seperableBlurMaterial . needsUpdate = true ;
491+ const separableBlurMaterial = new NodeMaterial ( ) ;
492+ separableBlurMaterial . fragmentNode = separableBlurPass ( ) . context ( builder . getSharedContext ( ) ) ;
493+ separableBlurMaterial . name = 'Bloom_separable ' ;
494+ separableBlurMaterial . needsUpdate = true ;
495495
496496 // uniforms
497- seperableBlurMaterial . colorTexture = colorTexture ;
498- seperableBlurMaterial . direction = direction ;
499- seperableBlurMaterial . invSize = invSize ;
497+ separableBlurMaterial . colorTexture = colorTexture ;
498+ separableBlurMaterial . direction = direction ;
499+ separableBlurMaterial . invSize = invSize ;
500500
501- return seperableBlurMaterial ;
501+ return separableBlurMaterial ;
502502
503503 }
504504
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