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I had a struct that kept references to buffers and owned local variables. Moving the buffers off the struct allowed the Nvidia version to run.

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@tombh
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@nazar-pc
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@nazar-pc
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@tombh
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@LegNeato
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@tombh
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@Firestar99
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@nazar-pc
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@tombh
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@nazar-pc
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@Firestar99
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@tombh
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