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Player Blips
GMinimap automatically handles blips for players. You can fine tune the blips (or if they should be visible at all) with the following functions.
GMinimap:SetCanSeePlayerBlips(canSee: boolean)Use this to set if the local player can see other players on the minimap.
On a server with ULX Buildmode, don't let PvP players see other players.
timer.Create( "Example.HidePlayerBlips", 1, 0, function()
-- periodically check in ULX Buildmode's NWBool value
local isInBuild = LocalPlayer():GetNWBool( "_Kyle_Buildmode" )
-- only let the local player see others while in build mode
GMinimap:SetCanSeePlayerBlips( isInBuild )
end )Player:SetBlipIcon(icon?: string)Set the icon path for a player's blip. Can be either a URL or a image file on the materials folder. Use nil to restore the default icon.
Note: "Dead" and "in a vehicle" icons overrides this.
Player:SetBlipScale(scale?: number)Set the icon scale for a player's blip. Use nil to restore to default.
Note: "Dead" and "in a vehicle" icons overrides this.
Player:SetBlipColor(color?: Color)Set the icon color for a player's blip. Use nil to restore to default.
Note: "Dead" and "in a vehicle" icons overrides this.
GMinimap:SetCanSeePlayerBlips