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Add EOL after test message
If TEST_ASSERT_*_MESSAGE() is used and fails, next message is printed on the same line without EOL. This change should improve the readability of output.
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src/unity.c

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Original file line numberDiff line numberDiff line change
@@ -631,6 +631,7 @@ static void UnityAddMsgIfSpecified(const char* msg)
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{
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UnityPrint(UnityStrSpacer);
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UnityPrint(msg);
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UNITY_PRINT_EOL();
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}
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}
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