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Crashes at 40 % #43

@Mastersgt442

Description

@Mastersgt442

Hi, Downloaded the mod manager and installed per the instructions, i even downgraded to .net 6.0 and Microsoft visual c++ 2015-2019.
But it still is crashing at 40%.

The error log:Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at RedLoader.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)

The "Latest log" :

[15:12:43.984] Trying to fix and init Reshade
[15:12:44.358] Running under Unity 2022.2.16f1
[15:12:44.359] Runtime version: 6.0.7
[15:12:44.359] Runtime information: .NET 6.0.7
[15:12:44.359] Game executable path: C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest\SonsOfTheForest.exe
[15:12:44.368] Interop assembly directory: C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest_Redloader\Game
[15:12:44.368] Redloader root path: C:\Program Files (x86)\Steam\steamapps\common\Sons Of The Forest_Redloader
[15:12:44.426] Downloading unity base libraries https://unity.bepinex.dev/libraries/2022.2.16.zip
[15:12:48.769] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: No connection could be made because the target machine actively refused it. (unity.bepinex.dev:443)
---> System.Net.Sockets.SocketException (10061): No connection could be made because the target machine actively refused it.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
at System.Net.Sockets.Socket.g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at RedLoader.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in I:\repos\RedLoader\RedLoader\Il2CppInteropManager.cs:line 278
at RedLoader.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in I:\repos\RedLoader\RedLoader\Il2CppInteropManager.cs:line 227
[15:12:48.784] 0 patchers loaded
[15:12:48.786] 0 assemblies discovered
[15:12:48.789] Executing 0 patch(es)
[15:12:48.792] Chainloader initialized

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