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performanceCode performanceCode performancepriority-lowLow priority issueLow priority issuetestingCreation of unit testsCreation of unit tests
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Due to Nvidia's manual bottlenecking of Float64 operations on consumer-grade GPUs, it is vital that all of our methods do not pollute Float32 input arrays with Float64 literals.
It would be good to add a test case to each GPU unit test to check that the outputs are the same type as the input.
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performanceCode performanceCode performancepriority-lowLow priority issueLow priority issuetestingCreation of unit testsCreation of unit tests