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lines changed Original file line number Diff line number Diff line change @@ -677,12 +677,10 @@ public void PlayerInput_AutoSwitchControlSchemesInSinglePlayerWithOnScreenContro
677677 onScreenButton . enabled = false ;
678678 onScreenButton . controlPath = "<Gamepad>/buttonSouth" ;
679679
680- var listener = go . AddComponent < MessageListener > ( ) ;
681680 var playerInput = go . AddComponent < PlayerInput > ( ) ;
682681 playerInput . defaultControlScheme = "Keyboard&Mouse" ;
683682 playerInput . defaultActionMap = "gameplay" ;
684683 playerInput . actions = InputActionAsset . FromJson ( kActions ) ;
685- listener . messages . Clear ( ) ;
686684
687685 Assert . That ( playerInput . devices , Is . EquivalentTo ( new InputDevice [ ] { keyboard , mouse } ) ) ;
688686
@@ -705,12 +703,6 @@ public void PlayerInput_AutoSwitchControlSchemesInSinglePlayerWithOnScreenContro
705703 Assert . That ( playerInput . user . controlScheme , Is . Not . Null ) ;
706704 Assert . That ( playerInput . user . controlScheme . Value . name , Is . EqualTo ( "Gamepad" ) ) ;
707705
708-
709- // Perform mouse move and click. to try to switch to Keyboard&Mouse scheme
710- Move ( mouse . position , new Vector2 ( 0.123f , 0.234f ) ) ;
711- Click ( mouse . leftButton ) ;
712- Move ( mouse . position , new Vector2 ( 100f , 100f ) ) ;
713-
714706 // disabling the OnScreenButton to ensure that it will now switch to Keyboard&Mouse as expected
715707 onScreenButton . enabled = false ;
716708
Original file line number Diff line number Diff line change @@ -2590,9 +2590,9 @@ public IEnumerator TODO_UI_CanGetLastUsedDevice()
25902590 Assert . Fail ( ) ;
25912591 }
25922592
2593- [ Test ]
2593+ [ UnityTest ]
25942594 [ Category ( "UI" ) ]
2595- public void UI_ClickDraggingMouseDoesNotAllocateGCMemory ( )
2595+ public IEnumerator UI_ClickDraggingMouseDoesNotAllocateGCMemory ( )
25962596 {
25972597 var mouse = InputSystem . AddDevice < Mouse > ( ) ;
25982598
@@ -2630,6 +2630,8 @@ public void UI_ClickDraggingMouseDoesNotAllocateGCMemory()
26302630 Release ( mouse . leftButton ) ;
26312631 scene . eventSystem . InvokeUpdate ( ) ;
26322632
2633+ yield return null ;
2634+
26332635 var kProfilerRegion = "UI_ClickDraggingDoesNotAllocateGCMemory" ;
26342636
26352637 // Now for real.
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