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InputSystem.EnableDevice(HingeAngle.current); + caps = JsonUtility.FromJson(HingeAngle.current.description.capabilities); + } + } + + // Update is called once per frame + void Update() + { + if (HingeAngle.current != null) + { + info.text = $"Capabilities: resolution = {caps.resolution}, minDelay = {caps.minDelay}\n" + + $"Angle: {HingeAngle.current.angle.ReadValue()}"; + } + } +} diff --git a/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta b/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta new file mode 100644 index 0000000000..c1161aef06 --- /dev/null +++ b/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f63c8c257ca84247900f0c10ac6dc6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/QA/Tests/Sensors/HingeAngleTest.unity b/Assets/QA/Tests/Sensors/HingeAngleTest.unity new file mode 100644 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+ m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2143274332} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} diff --git a/Assets/QA/Tests/Sensors/HingeAngleTest.unity.meta b/Assets/QA/Tests/Sensors/HingeAngleTest.unity.meta new file mode 100644 index 0000000000..4a7b1c2969 --- /dev/null +++ b/Assets/QA/Tests/Sensors/HingeAngleTest.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dda14ab167baf6b4984989e50d339bf7 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/InGameHints/InGameHintsActions.cs b/Assets/Samples/InGameHints/InGameHintsActions.cs index 0fd288ac9f..34662df6f3 100644 --- a/Assets/Samples/InGameHints/InGameHintsActions.cs +++ b/Assets/Samples/InGameHints/InGameHintsActions.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.10.1 +// version 1.11.0 // from Assets/Samples/InGameHints/InGameHintsActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Assets/Samples/SimpleDemo/SimpleControls.cs b/Assets/Samples/SimpleDemo/SimpleControls.cs index 6903d2ad67..6ed6ae20ac 100644 --- a/Assets/Samples/SimpleDemo/SimpleControls.cs +++ b/Assets/Samples/SimpleDemo/SimpleControls.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.10.1 +// version 1.11.0 // from Assets/Samples/SimpleDemo/SimpleControls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs b/Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs index aab3d835b7..559888300d 100644 --- a/Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs +++ b/Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.10.1 +// version 1.11.0 // from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Assets/Tests/InputSystem/Plugins/AndroidTests.cs b/Assets/Tests/InputSystem/Plugins/AndroidTests.cs index 75484728b9..a48041b727 100644 --- a/Assets/Tests/InputSystem/Plugins/AndroidTests.cs +++ b/Assets/Tests/InputSystem/Plugins/AndroidTests.cs @@ -502,6 +502,7 @@ public void Devices_DualshockTriggersHaveCorrectDefaultValues() [TestCase(typeof(AndroidAmbientTemperature))] [TestCase(typeof(AndroidGameRotationVector))] [TestCase(typeof(AndroidStepCounter))] + [TestCase(typeof(AndroidHingeAngle))] public void Devices_CanCreateAndroidSensors(Type type) { var device = InputSystem.AddDevice(type.Name); @@ -518,6 +519,7 @@ public void Devices_CanCreateAndroidSensors(Type type) [TestCase("AndroidProximity", "distance")] [TestCase("AndroidRelativeHumidity", "relativeHumidity")] [TestCase("AndroidAmbientTemperature", "ambientTemperature")] + [TestCase("AndroidHingeAngle", "angle")] public void Devices_SupportSensorsWithAxisControl(string layoutName, string controlName) { var device = InputSystem.AddDevice(layoutName); diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index e862623141..e67daf3fe4 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -14,6 +14,9 @@ however, it has to be formatted properly to pass verification tests. - Fixed memory allocation on every frame when using UIDocument without EventSystem. [ISXB-953](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-953) - Fixed Action Maps name edition which could be inconsistent in Input Action Editor UI. +### Added +- Added Hinge Angle sensor support for foldable devices. + ### Changed - Use `ProfilerMarker` instead of `Profiler.BeginSample` and `Profiler.EndSample` when appropriate to enable recording of profiling data. diff --git a/Packages/com.unity.inputsystem/Documentation~/Sensors.md b/Packages/com.unity.inputsystem/Documentation~/Sensors.md index 23a628c606..4bf32b3298 100644 --- a/Packages/com.unity.inputsystem/Documentation~/Sensors.md +++ b/Packages/com.unity.inputsystem/Documentation~/Sensors.md @@ -16,6 +16,7 @@ uid: input-system-sensors - [`HumiditySensor`](#humiditysensor) - [`AmbientTemperatureSensor`](#ambienttemperaturesensor) - [`StepCounter`](#stepcounter) +- [`HingeAngle`](#hingeangle) Sensors are [`InputDevices`](Devices.md) that measure environmental characteristics of the device that the content is running on. Unity currently supports sensors on iOS and Android. Android supports a wider range of sensors than iOS. @@ -64,6 +65,7 @@ Each sensor Device implements a single Control which represents the data read by |[`HumiditySensor`](#humiditysensor)|Yes|No|No|[`relativeHumidity`](../api/UnityEngine.InputSystem.HumiditySensor.html#UnityEngine_InputSystem_HumiditySensor_relativeHumidity)|[`AxisControl`](../api/UnityEngine.InputSystem.Controls.AxisControl.html)| |[`AmbientTemperatureSensor`](#ambienttemperaturesensor)|Yes|No|No|[`ambientTemperature`](../api/UnityEngine.InputSystem.AmbientTemperatureSensor.html#UnityEngine_InputSystem_AmbientTemperatureSensor_ambientTemperature)|[`AxisControl`](../api/UnityEngine.InputSystem.Controls.AxisControl.html)| |[`StepCounter`](#stepcounter)|Yes|Yes|No|[`stepCounter`](../api/UnityEngine.InputSystem.StepCounter.html#UnityEngine_InputSystem_StepCounter_stepCounter)|[`IntegerControl`](../api/UnityEngine.InputSystem.Controls.IntegerControl.html)| +|[`HingeAngle`](#hingeangle)|Yes|No|No|[`angle`](../api/UnityEngine.InputSystem.HingeAngle.html#UnityEngine_InputSystem_HingeAngle_angle)|[`AxisControl`](../api/UnityEngine.InputSystem.Controls.AxisControl.html)| >__Notes__: >1. Sensor support for WebGL on Android and iOS devices is available in Unity 2021.2 @@ -168,3 +170,33 @@ This Input Device represents the ambient air temperature measured by the device This Input Device represents the user's footstep count as measured by the device which is running the content. >NOTE: To access the pedometer on iOS/tvOS devices, you need to enable the [__Motion Usage__ setting](Settings.md#iostvos) in the [Input Settings](Settings.md). + +## [`HingeAngle`](../api/UnityEngine.InputSystem.HingeAngle.html) + +This Input Device represents hinge angle for foldable devices. For ex., Google Fold Android phone. + +```CSharp + [Serializable] + class SensorCapabilities + { + public int sensorType; + public float resolution; + public int minDelay; + } + + void Start() + { + if (HingeAngle.current != null) + { + InputSystem.EnableDevice(HingeAngle.current); + var caps = JsonUtility.FromJson(HingeAngle.current.description.capabilities); + Debug.Log($"HingeAngle Capabilities: resolution = {caps.resolution}, minDelay = {caps.minDelay}"); + } + } + + void Update() + { + if (HingeAngle.current != null) + Debug.Log($"HingeAngle={HingeAngle.current.angle.ReadValue()}"); + } +``` diff --git a/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs b/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs index 5f257f4601..f5e172f9a4 100644 --- a/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs +++ b/Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs @@ -16,7 +16,7 @@ public static partial class InputSystem // Keep this in sync with "Packages/com.unity.inputsystem/package.json". // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include // "-preview" suffixes here. - internal const string kAssemblyVersion = "1.10.1"; - internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.10"; + internal const string kAssemblyVersion = "1.11.0"; + internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11"; } } diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs index 582dfe6e61..9e3ecf5d1a 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.10.1 +// version 1.11.0 // from "Keyboard" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs index c531e7627b..b7d38266da 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.10.1 +// version 1.11.0 // from "Mouse" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs index b8d27e62e3..5860c47017 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator -// version 1.10.1 +// version 1.11.0 // from "Touchscreen" layout // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Packages/com.unity.inputsystem/InputSystem/Devices/Sensor.cs b/Packages/com.unity.inputsystem/InputSystem/Devices/Sensor.cs index 0eb1e065df..413d76f92d 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Devices/Sensor.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Devices/Sensor.cs @@ -651,4 +651,47 @@ protected override void FinishSetup() base.FinishSetup(); } } + + /// + /// Hinge angle sensor. + /// This sensor is usually available on foldable devices. + /// Note: The step resolution for angle is device dependentent, on Android you can query the sensor resolution by querying device capabilities. + /// + [InputControlLayout(displayName = "Hinge Angle")] + public class HingeAngle : Sensor + { + /// + /// The angle in degrees on how much the device is unfolded. + /// + /// 0 means fully folded, 180 means fully unfolded. + public AxisControl angle { get; protected set; } + + /// + /// The hinge angle sensor that was last added or had activity last. + /// + /// Current hinge angle sensor or null. + public static HingeAngle current { get; private set; } + + /// + public override void MakeCurrent() + { + base.MakeCurrent(); + current = this; + } + + /// + protected override void OnRemoved() + { + base.OnRemoved(); + if (current == this) + current = null; + } + + /// + protected override void FinishSetup() + { + angle = GetChildControl("angle"); + base.FinishSetup(); + } + } } diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSensors.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSensors.cs index b455d74efd..7e3226f284 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSensors.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSensors.cs @@ -42,6 +42,7 @@ internal enum AndroidSensorType HeartBeat = 31, LowLatencyOffBodyDetect = 34, AccelerometerUncalibrated = 35, + HingeAngle = 36 } [Serializable] @@ -105,6 +106,7 @@ internal unsafe struct AndroidSensorState : IInputStateTypeInfo [InputControl(name = "stepCounter", layout = "Integer", variants = "StepCounter")] [InputControl(name = "rotation", layout = "Quaternion", processors = "AndroidCompensateRotation", variants = "GeomagneticRotationVector")] [InputControl(name = "rate", layout = "Axis", variants = "HeartRate")] + [InputControl(name = "angle", layout = "Axis", variants = nameof(AndroidSensorType.HingeAngle))] public fixed float data[16]; public AndroidSensorState WithData(params float[] data) @@ -276,6 +278,16 @@ public class AndroidGameRotationVector : AttitudeSensor public class AndroidStepCounter : StepCounter { } + + /// + /// Hinge angle sensor device on Android. + /// This sensor is usually available on foldable devices. + /// + /// + [InputControlLayout(stateType = typeof(AndroidSensorState), variants = nameof(AndroidSensorType.HingeAngle), hideInUI = true)] + public class AndroidHingeAngle : HingeAngle + { + } } #endif diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs index b4bbeca0ca..1a7619c501 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs @@ -105,6 +105,11 @@ public static void Initialize() .WithInterface(kAndroidInterface) .WithDeviceClass("AndroidSensor") .WithCapability("sensorType", AndroidSensorType.StepCounter)); + InputSystem.RegisterLayout( + matches: new InputDeviceMatcher() + .WithInterface(kAndroidInterface) + .WithDeviceClass("AndroidSensor") + .WithCapability("sensorType", AndroidSensorType.HingeAngle)); InputSystem.onFindLayoutForDevice += OnFindLayoutForDevice; } diff --git a/Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs b/Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs index f61d1e645c..064ded0b36 100644 --- a/Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs +++ b/Packages/com.unity.inputsystem/Tests/TestFixture/AssemblyInfo.cs @@ -4,7 +4,7 @@ // Keep this in sync with "Packages/com.unity.inputsystem/package.json". // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include // "-preview" suffixes here. -[assembly: AssemblyVersion("1.10.1")] +[assembly: AssemblyVersion("1.11.0")] [assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")] [assembly: InternalsVisibleTo("Unity.InputSystem.Tests")] [assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")] diff --git a/Packages/com.unity.inputsystem/package.json b/Packages/com.unity.inputsystem/package.json index 1fa1599368..f907ddc8e0 100755 --- a/Packages/com.unity.inputsystem/package.json +++ b/Packages/com.unity.inputsystem/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.inputsystem", "displayName": "Input System", - "version": "1.10.1", + "version": "1.11.0", "unity": "2019.4", "description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.", "keywords": [