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fix: removing warnings on project launch [MTT-9362] (#896)
* upgrade to 6000.0.32f1 & multiplayer services v1.1.0 bump * packages upgraded to recommended versions, cinemachine freelook camera updated to cinemachinecamera * merge conflicts on guids resolved, VContainer upgraded, rendergraph compatibility mode disabled * changelog cleanup, changelog addition * changelog addition * update to changelog * changelog addition * upgrading readme version badge * updating reamde netcode version badge
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-18
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Assets/Models/Animated.meta

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Assets/Scripts/ConnectionManagement/ConnectionMethod.cs

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@@ -102,10 +102,10 @@ public override void SetupClientConnection()
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utp.SetConnectionData(m_Ipaddress, m_Port);
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}
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public override async Task<(bool success, bool shouldTryAgain)> SetupClientReconnectionAsync()
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public override Task<(bool success, bool shouldTryAgain)> SetupClientReconnectionAsync()
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{
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// Nothing to do here
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return (true, true);
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return Task.FromResult((true, true));
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}
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public override void SetupHostConnection()

Assets/Scripts/ConnectionManagement/ConnectionState/ClientConnectingState.cs

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@@ -55,7 +55,7 @@ void StartingClientFailed()
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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internal async Task ConnectClientAsync()
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internal void ConnectClientAsync()
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{
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try
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{

Assets/Scripts/ConnectionManagement/ConnectionState/ClientReconnectingState.cs

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@@ -122,8 +122,7 @@ IEnumerator ReconnectCoroutine()
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if (!reconnectingSetupTask.IsFaulted && reconnectingSetupTask.Result.success)
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{
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// If this fails, the OnClientDisconnect callback will be invoked by Netcode
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var connectingTask = ConnectClientAsync();
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yield return new WaitUntil(() => connectingTask.IsCompleted);
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ConnectClientAsync();
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}
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else
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{

Assets/Textures/UI/button_Disabled.png.meta

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CHANGELOG.md

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@@ -22,9 +22,13 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* com.unity.multiplayer.playmode from v1.3.2 to v1.3.3
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* com.unity.multiplayer.tools from v2.2.1 to v2.2.3
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* com.unity.netcode.gameobjects from v2.0.0 to v2.1.1
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* VContainer package upgraded from v1.11.0 to v1.14.0 (#896) This upgrade removes warning messages related to IL weaving as code gen is refactored in v1.14.0
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### Cleanup
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* Removed ParrelSync from the project (#890)
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* Removed warnings on first project launch (#896) Included:
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* Asset meta files with merge conflicts resolved
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* RenderGraph compatibility mode disabled
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### Fixed
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* Fix a Healer ability doesn't work (#893)

Packages/manifest.json

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@@ -23,7 +23,7 @@
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"com.unity.toolchain.macos-x86_64-linux-x86_64": "2.0.10",
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"com.unity.transport": "2.4.0",
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"com.unity.ugui": "2.0.0",
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"jp.hadashikick.vcontainer": "1.11.0",
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"jp.hadashikick.vcontainer": "1.14.0",
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"com.unity.modules.accessibility": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",

Packages/packages-lock.json

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}
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},
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"jp.hadashikick.vcontainer": {
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"version": "1.11.0",
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"version": "1.14.0",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.10.1"
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},
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"dependencies": {},
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"url": "https://package.openupm.com"
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},
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"com.unity.modules.accessibility": {

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