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Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode [patterns](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom-actions/index.html) that are frequently featured in similar multiplayer games.
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-[Services (Sessions and Authentication)](#services-sessions-authentication)
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-[Tools and Utilities](#tools-and-utilities)
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-### [Troubleshooting](#troubleshooting-1)
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-[Bugs](#bugs)
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-### [Community](#community-1)
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-### [Feedback Form](#feedback-form-1)
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-### [Other samples](#other-samples-1)
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-[Bite-size Samples](#bite-size-samples)
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-[Bitesize Samples](#bitesize-samples)
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</details>
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Running the game over internet currently requires setting up a relay.
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### Relay Setup
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### Multiplayer Services Setup
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- Boss Room uses the Multiplayer Services Package to integrate [Sessions](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) for grouping and connecting players.
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* Scene utils with synced loading screens - [Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/ ](Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/)
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<br><br>
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## Other samples
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### Bite-size Samples
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### Bitesize Samples
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- The [Bitesize Samples](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize) repository is currently being expanded and contains a collection of smaller samples and games, showcasing sub-features of NGO. You can review these samples with documentation to understand our APIs and features better.
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