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* Updated changelog and package version for Netcode in anticipation of v1.15.1 release
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Co-authored-by: netcode-automation <[email protected]>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Changed
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- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
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- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721)
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- Changed minimum Unity version supported to 2022.3 LTS
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### Deprecated
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### Fixed
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- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)
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### Security
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### Obsolete
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## [1.15.0] - 2025-11-14
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### Changed
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- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
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- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721)
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- Changed minimum Unity version supported to 2022.3 LTS
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### Fixed
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- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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