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com.unity.toonshader/Runtime/UniversalRP/Shaders/UniversalBasic2D.hlsl

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#ifndef UNIVERSAL_UTS_FALLBACK_2D_INCLUDED
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#define UNIVERSAL_UTS_FALLBACK_2D_INCLUDED
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float4 _MainTex_ST;
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TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
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struct Attributes
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{
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float4 positionOS : POSITION;

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