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CMakeLists.txt
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292 lines (250 loc) · 11.8 KB
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cmake_minimum_required(VERSION 3.24)
project(Bomberman
VERSION 0.1.0
LANGUAGES C CXX
)
option(BOMBERMAN_BUILD_CLIENT "Build the Bomberman client target" ON)
option(BOMBERMAN_BUILD_SERVER "Build the Bomberman dedicated server target" ON)
option(BOMBERMAN_BUNDLE_DLLS "Bundle MinGW/SDL2 DLLs into Windows client packages" ON)
set(BOMBERMAN_MINGW_SYSROOT "/usr/x86_64-w64-mingw32" CACHE PATH "MinGW sysroot path used for DLL bundling")
# ── Build settings ────────────────────────────────────────────────────────────
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Default for single-config generators (Ninja, Make)
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Build type" FORCE)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ── Dependencies ──────────────────────────────────────────────────────────────
include(FetchContent)
if(BOMBERMAN_BUILD_CLIENT)
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED IMPORTED_TARGET sdl2)
pkg_check_modules(SDL2_IMAGE REQUIRED IMPORTED_TARGET SDL2_image)
pkg_check_modules(SDL2_TTF REQUIRED IMPORTED_TARGET SDL2_ttf)
pkg_check_modules(SDL2_MIXER REQUIRED IMPORTED_TARGET SDL2_mixer)
endif()
# ENet – bundled static library; always sourced from third_party/enet
FetchContent_Declare(enet SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/third_party/enet")
set(ENET_SHARED OFF CACHE BOOL "" FORCE)
set(ENET_STATIC ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(enet)
set_target_properties(enet PROPERTIES FOLDER "ThirdParty")
# spdlog – header-only interface from third_party/spdlog
add_library(spdlog_interface INTERFACE)
target_include_directories(spdlog_interface SYSTEM INTERFACE
${CMAKE_CURRENT_SOURCE_DIR}/third_party/spdlog/include)
# nlohmann/json – single-header from third_party/json
set(NLOHMANN_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/third_party/json/single_include")
if(NOT EXISTS "${NLOHMANN_INCLUDE_DIR}/nlohmann/json.hpp")
message(FATAL_ERROR "nlohmann/json not found at ${NLOHMANN_INCLUDE_DIR}. Ensure third_party/json is present in the repo.")
endif()
# ── Sources ───────────────────────────────────────────────────────────────────
if(BOMBERMAN_BUILD_CLIENT)
set(SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Game.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Core/Animation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/Scene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MenuScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/ConnectScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/LobbyScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/LevelScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/LevelSceneFactory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/SingleplayerLevelScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.Authority.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.Presentation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.RemotePresentation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.Telemetry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/MultiplayerLevelScene/MultiplayerLevelScene.WorldPresentation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/GameOverScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Scenes/StageScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Managers/SceneManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Managers/AssetManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Text.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Sprite.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Creature.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Enemy.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Music.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Entities/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Util/Collision.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Util/Pathfinding.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Util/Log.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/NetDiagnostics.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/ClientDiagnostics.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/Client/ClientPrediction.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/Client/NetClient.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/Client/NetClient.Connection.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/Client/NetClient.Runtime.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/Client/NetClient.Protocol.cpp
)
endif()
if(BOMBERMAN_BUILD_SERVER)
set(SERVER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/server_main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerSession.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerFlow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerLobbyFlow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerMatchFlow.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerSimulation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerBombs.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerPowerups.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerControlHandlers.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerHandlers.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerInputHandlers.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerEvents.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Server/ServerSnapshot.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Net/NetDiagnostics.cpp
${CMAKE_CURRENT_SOURCE_DIR}/Util/Log.cpp
)
endif()
# ── Targets ───────────────────────────────────────────────────────────────────
if(BOMBERMAN_BUILD_CLIENT)
add_executable(${PROJECT_NAME} ${SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "Bomberman")
endif()
if(BOMBERMAN_BUILD_SERVER)
add_executable(Bomberman_Server ${SERVER_SOURCES})
endif()
# ── Include directories ───────────────────────────────────────────────────────
set(_targets)
if(BOMBERMAN_BUILD_CLIENT)
list(APPEND _targets ${PROJECT_NAME})
endif()
if(BOMBERMAN_BUILD_SERVER)
list(APPEND _targets Bomberman_Server)
endif()
set(_enet_include "${CMAKE_CURRENT_SOURCE_DIR}/third_party/enet/include")
foreach(_t IN LISTS _targets)
target_include_directories(${_t} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
target_include_directories(${_t} SYSTEM PRIVATE
${NLOHMANN_INCLUDE_DIR}
${_enet_include}
)
endforeach()
# ── Link libraries ────────────────────────────────────────────────────────────
if(BOMBERMAN_BUILD_CLIENT)
target_link_libraries(${PROJECT_NAME} PRIVATE
PkgConfig::SDL2
PkgConfig::SDL2_IMAGE
PkgConfig::SDL2_TTF
PkgConfig::SDL2_MIXER
enet
spdlog_interface
$<$<PLATFORM_ID:Windows>:ws2_32 winmm>
)
endif()
if(BOMBERMAN_BUILD_SERVER)
target_link_libraries(Bomberman_Server PRIVATE
enet
spdlog_interface
$<$<PLATFORM_ID:Windows>:ws2_32 winmm>
)
endif()
# ── Compile options ───────────────────────────────────────────────────────────
foreach(_t IN LISTS _targets)
if(MSVC)
target_compile_options(${_t} PRIVATE /W4)
else()
target_compile_options(${_t} PRIVATE -Wall -Wextra -Wpedantic)
endif()
endforeach()
# ── Compile definitions ───────────────────────────────────────────────────────
# Shared log-level definitions for both targets
set(_log_defs
$<IF:$<CONFIG:Debug>,SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE,SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_INFO>
$<IF:$<CONFIG:Debug>,BOMBERMAN_DEFAULT_LOG_LEVEL=SPDLOG_LEVEL_DEBUG,BOMBERMAN_DEFAULT_LOG_LEVEL=SPDLOG_LEVEL_INFO>
)
# BOMBERMAN_SOURCE_DIR is only defined in Debug so the binary can locate the
# in-tree config during development. Release packages rely on the CWD-relative
# fallback path in Util/Log.cpp.
if(BOMBERMAN_BUILD_CLIENT)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${_log_defs}
$<IF:$<CONFIG:Debug>,BOMBERMAN_ENABLE_NET_DIAG=1,BOMBERMAN_ENABLE_NET_DIAG=0>
$<IF:$<CONFIG:Debug>,BOMBERMAN_ENABLE_CLIENT_NETCODE_DEBUG_OPTIONS=1,BOMBERMAN_ENABLE_CLIENT_NETCODE_DEBUG_OPTIONS=0>
$<$<CONFIG:Debug>:BOMBERMAN_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}">
)
endif()
if(BOMBERMAN_BUILD_SERVER)
target_compile_definitions(Bomberman_Server PRIVATE
${_log_defs}
BOMBERMAN_ENABLE_NET_DIAG=1
$<$<CONFIG:Debug>:BOMBERMAN_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}">
)
endif()
# ── Install / Resources ───────────────────────────────────────────────────────
if(BOMBERMAN_BUILD_CLIENT)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION .
COMPONENT Client)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Configs
DESTINATION .
COMPONENT Client)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets
DESTINATION .
COMPONENT Client)
endif()
if(BOMBERMAN_BUILD_SERVER)
install(TARGETS Bomberman_Server
RUNTIME DESTINATION .
COMPONENT Server)
endif()
# Windows: bundle runtime DLLs from the MinGW sysroot so the ZIP is self-contained.
# The sysroot path can be overridden with BOMBERMAN_MINGW_SYSROOT.
if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND BOMBERMAN_BUILD_CLIENT AND BOMBERMAN_BUNDLE_DLLS)
set(_win_bin "${BOMBERMAN_MINGW_SYSROOT}/bin")
install(FILES
# SDL2
"${_win_bin}/SDL2.dll"
"${_win_bin}/SDL2_image.dll"
"${_win_bin}/SDL2_ttf.dll"
"${_win_bin}/SDL2_mixer.dll"
# MinGW C++ runtime
"${_win_bin}/libgcc_s_seh-1.dll"
"${_win_bin}/libstdc++-6.dll"
"${_win_bin}/libwinpthread-1.dll"
"${_win_bin}/libssp-0.dll"
# Image codec deps (pulled in by SDL2_image)
"${_win_bin}/libpng16-16.dll"
"${_win_bin}/zlib1.dll"
"${_win_bin}/libjpeg-8.dll"
"${_win_bin}/libtiff-6.dll"
"${_win_bin}/libwebp.dll"
"${_win_bin}/libwebpdecoder.dll"
"${_win_bin}/libwebpdemux.dll"
"${_win_bin}/libwebpmux.dll"
"${_win_bin}/libsharpyuv.dll"
DESTINATION .
COMPONENT Client)
endif()
# ── Packaging ─────────────────────────────────────────────────────────────────
set(CPACK_PACKAGE_NAME "Bomberman")
set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION})
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_COMPONENTS_ALL)
if(BOMBERMAN_BUILD_CLIENT)
list(APPEND CPACK_COMPONENTS_ALL Client)
endif()
if(BOMBERMAN_BUILD_SERVER AND NOT CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(APPEND CPACK_COMPONENTS_ALL Server)
endif()
set(CPACK_COMPONENT_CLIENT_DISPLAY_NAME "Client")
set(CPACK_COMPONENT_SERVER_DISPLAY_NAME "Server")
set(CPACK_COMPONENT_CLIENT_DESCRIPTION "Bomberman client and assets")
set(CPACK_COMPONENT_SERVER_DESCRIPTION "Dedicated server")
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
# TGZ for Linux; ZIP for Windows (cross-compiled packages run on Windows)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(CPACK_GENERATOR "ZIP")
set(CPACK_SYSTEM_NAME "win64")
else()
set(CPACK_GENERATOR "TGZ")
endif()
include(CPack)