Skip to content

With oculus-quest raycasting doesn't work unless you don't use cursor #8

@bilkusg

Description

@bilkusg

When trying to run the example code on an oculus quest using the oculus browser, the raycaster doesn't allow you to press buttons on the keyboard. Removing the 'cursor' component fixes the problem at the cost of lost functionality on other platforms.
This is probably a bug in the underlying oculus code, but it would be good to have a workaround in this library, or at the very least for this to be documented in the instructions.
To Reproduce
Try to run the examples on an oculus quest.
Expected behavior
The keyboard works
HMD

  • Model: Oculus Quest

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions