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SceneViewLock.cs
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56 lines (50 loc) · 1.36 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace ToolKits
{
public class SceneViewLock
{
[MenuItem("Tools/SceneViewLock/LockDefault", priority = 28)]
private static void LockDefault()
{
var layer = LayerMask.NameToLayer("Default");
LockLayer(layer);
}
[MenuItem("Tools/SceneViewLock/UnLockDefault", priority = 28)]
private static void UnLocakDefault()
{
var layer = LayerMask.NameToLayer("Default");
UnLockLayer(layer);
}
/// <summary>
/// 设置锁定
/// </summary>
public static void LockLayer(int layer)
{
Tools.lockedLayers |= 1 << layer;
}
/// <summary>
/// 取消锁定
/// </summary>
public static void UnLockLayer(int layer)
{
Tools.lockedLayers &= ~(1 << layer);
}
/// <summary>
/// 切换锁定
/// </summary>
public static void SwichLockLayer(int layer)
{
Tools.lockedLayers ^= 1 << layer;
}
/// <summary>
/// 判断是否锁定
/// </summary>
public static bool IsLayerLocked(int layer)
{
return (Tools.lockedLayers & 1 << layer) == 1 << layer;
}
}
}