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Remove invalid PLUG names in comments
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data/demo/teapot (fresnel and toon shader).x3dv

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@@ -53,10 +53,6 @@ Transform { translation 0 2 0
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return result;
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}
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/* Test: this doesn't look like function definition,
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so will be ignored, although starts with the PLUG_ prefix:
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PLUG_xxx, PLUG_yyy blah, aPLUG_zzz(). */
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void PLUG_lighting_apply(inout vec4 fragment_color, const in vec4 position, const in vec3 normal)
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{
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fragment_color.r *= intensity_toon(fragment_color.r);

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