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Merge pull request #3248 from Farley-Chen/patch-1
fix(doc): 修改 快速上手(2D) 文档中关于 instantiate 的说明
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versions/3.8/zh/getting-started/first-game-2d/index.md

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@@ -758,7 +758,7 @@ export class GameManager extends Component {
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通过 `BlockType` 来确定是否要真的创建这个方块,当然只在 `type``BT_STONE` 的时候我们通过 `instantiate` 方法来创建方块,其他情况下,返回一个空值。
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> `instantiate`: 是 Cocos Creator 提供的克隆预制体的方法。当然它不仅能克隆预制体,你甚至可以用它克隆别的类型比如某个对象
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> `instantiate`: 是 Cocos Creator 提供的实例化预制体为节点的方法。当然它不仅能实例化预制体,你甚至可以用它克隆任意类型的对象
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此时如果我们在 `GameManager``start` 内调用 `generateRoad` 来创建地图:
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