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Copy file name to clipboardExpand all lines: gc/ogc/console.h
+16-16Lines changed: 16 additions & 16 deletions
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@@ -152,24 +152,24 @@ typedef struct PrintConsole
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ConsoleFontfont; ///< Font of the console
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void*destbuffer; ///< Framebuffer address
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intcon_xres, con_yres; ///< Console buffer width/height, in pixels
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intcon_stride; ///< Size of one row in the console buffer, in bytes
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inttarget_x, target_y; ///< Target buffer x/y offset to start the console, in pixels
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inttgt_stride; ///< Size of one row in the target buffer, in bytes
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intcon_xres, con_yres; ///< Console buffer width/height in pixels
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intcon_stride; ///< Size of one row in the console buffer in bytes
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inttarget_x, target_y; ///< Target buffer x/y offset to start the console in pixels
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inttgt_stride; ///< Size of one row in the target buffer in bytes
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intcursorX; ///< Current X location of the cursor in the window, in tiles, 1-indexed: 1 <= cursorX <= windowWidth, cursorX > windowWidth wraps to the next line and resets to cursorX = 1
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intcursorY; ///< Current Y location of the cursor in the window, in tiles, 1-indexed
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intcursorX; ///< Current X location of the cursor in the window in tiles, 1-indexed: 1 <= cursorX <= windowWidth, cursorX > windowWidth wraps to the next line and resets to cursorX = 1
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intcursorY; ///< Current Y location of the cursor in the window in tiles, 1-indexed
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intprevCursorX; ///< Internal state
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intprevCursorY; ///< Internal state
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intcon_cols; ///< Width of the console hardware layer, in characters (amount of tiles)
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intcon_rows; ///< Height of the console hardware layer, in characters (amount of tiles)
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intcon_cols; ///< Width of the console hardware layer in characters (amount of tiles)
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intcon_rows; ///< Height of the console hardware layer in characters (amount of tiles)
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intwindowX; ///< Window X location, in tiles, 1-indexed, 1 <= windowX < con_cols
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intwindowY; ///< Window Y location, in tiles, 1-indexed
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intwindowWidth; ///< Window width, in amount of tiles, 1 <= windowWidth <= con_cols
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intwindowHeight; ///< Window height, in amount of tiles
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intwindowX; ///< Window X location in tiles, 1-indexed, 1 <= windowX < con_cols
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intwindowY; ///< Window Y location in tiles, 1-indexed
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