v5.0.0 | End of beta phase #2702
MinnDevelopment
started this conversation in
Feedback & Suggestions
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
The Long Awaited Stabilization
After almost 3 years of refactoring and polishing, the stabilization of JDA 5.0.0 is here. If you have been following along, not much has changed since the latest beta release.
If you have somehow avoided updating to a beta release since 2021, here is a list of the most noteworthy additions, changes, and bug fixes since 4.4.0.
You can also use our Migration Guide to help you update to the latest version of JDA 5. This guide also includes the most important changes you need to consider.
Interactions / Application Features
Discord has further improved the capabilities of applications with new types of interactions. This major release of JDA adds support for these features, coming with some restructuring to properly accomodate the new types.
We've renamed interaction events to a more consistent naming scheme:
SlashCommandEventbecomesSlashCommandInteractionEventButtonClickEventbecomesButtonInteractionEventSimilarly, we've renamed component types slightly:
SelectionMenuis nowStringSelectMenu, while adding a newEntitySelectMenuComponenthas now been renamed toActionComponentandItemComponent, allowing us to introduceComponentas an abstraction over bothButtonandActionRow(which is now aLayoutComponent). The newComponentinterface is now an abstraction over bothItemComponentandLayoutComponent.To learn more about interactions in JDA 5, take a look at our Interactions Wiki Guide.
Channel Type Rework
We've refactored the channel types and usages in JDA to be more maintainable. Each type of channel now directly maps to a specific channel interface, unlike before where
VoiceChannelwas used for both stage and voice type channels.Instead there are now concrete interfaces for each type, such as
NewsChannel,StageChannel,ForumChannel, etc.The channel type hierarchy has been further refined, by introducing higher level abstractions to represent the features of multiple channel types:
ChannelGuildChannelMessageChannelandGuildMessageChannelAudioChannelAs well as more specific features or attributes of channels:
IPermissionContainerIPositionableChannelIThreadContainerIWebhookContainerTo properly maintain these many different channel types and make them easy to use, we've also introduced new union types to encompass multiple channels into a simple common union type. This replaces the old
getTextChannel()/getVoiceChannel()getters on events withgetChannel().asTextChannel(). However, you can also use the standard features of the unions directly. For instance, aMessageChannelUnionallows to send messages and these specialization methods:Cache access has also seen some improvement, by introducing a new
getChannelById(Class, long)method, allowing to just get aMessageChannelwithout worrying about the concrete type.Learn more about the channel rework in Channel Rework.
Message Features
We've refactored our message sending interfaces to be more consistent, by abstracting
MessageAction,MessageBuilder, andReplyActioninto shared interfacesMessageCreateRequestandMessageEditRequest. This makes all message sending code consistent. We recommend to simply chain your builder-like code directly on send messages:However, if you need to use builders, we've introduced MessageEditBuilder and MessageCreateBuilder to replace the old
MessageBuilderutility. You can also now useSplitUtilto easily divide message content into multiple messages.To support file descriptions and reduce the number of sendFile overloads, we've also introduced a new
FileUploadtype that unifies all attachments into a single type.Learn more about the changes to message sending in Message Send/Edit Rework.
Emojis and Stickers
In JDA 5, we have decided to unify all emoji types into a consistent type structure:
Emoji, a top-level interface representing all emoji as well as a type discriminator withEmoji#getTypeUnicodeEmoji, standard unicode emoji such as 🤔CustomEmoji, custom emoji found in messages, like<:minn:245267426227388416>RichCustomEmoji, emoji with more information such as owner, accessible through the guild settings.EmojiUnion, adding type casting for things likeMessageReaction#getEmojiThese new emoji types replace the duplication of
ReactionEmoteandActivity.Emoji.Stickers have also been refactored in a similar way, making a clear distinction between stickers found in messages and guild settings:
Sticker, a top-level abstraction of all sticker typesStickerItem, stickers found in messagesRichSticker, stickers with more information that is usually omitted for messages (sticker items)StandardSticker, rich stickers provided by nitro instead of guildsGuildSticker, rich stickers provided in guildsStickerUnion, adding type castingLearn more about the changes to emojis and stickers in Sticker and Emoji Rework.
Installation
All future JDA releases will be distributed through maven central. You no longer need to use
jcenter()in your dependency manager.Gradle
Maven
Changelog (5.0.0-beta.24 -> 5.0.0)
The changes since the latest beta release to this release.
UserSnowflakesubtypes in bulk ban methods #2689)Changelog (4.4.0 -> 5.0.0)
Note that this changelog is a linear history of changes. This means some earlier changes have already been superseded or refined in more recent changes. This changelog is slightly compressed to remove unimportant changes, you can see the full list of commits here.
Thank you all for contributing!
New Features
New feature additions since 4.4.0
SUPPRESS_NOTIFICATIONSflag for message by @Mysterious-Dev in AddSUPPRESS_NOTIFICATIONSflag for message #2393Breaking Changes
Breaking changes since 4.4.0
Other Changes
Other noteworthy changes since 4.4.0
toStringmethods by @freya022 in ImprovetoStringmethods #2273Bug Fixes
Bugs fixed since 4.4.0
This discussion was created from the release v5.0.0 | End of beta phase.
Beta Was this translation helpful? Give feedback.
All reactions