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Merge pull request #10 from dmitrybaltin/develop
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README.md

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Unfortunately, it is impossible in C# to implement a single, fully generic async solution that works for all Task-like or awaitable types at once — otherwise I would have done it here.
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If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or a custom awaitable.
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## Dependency
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This project depends on **UniTask**, which serves as the foundation because it is the most popular and highly optimized async solutions for Unity.
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If you want to avoid this dependency, you can manually replace `UniTask` with `Task`, `ValueTask`, or a custom awaitable type in the source. (All the codebase of teh project is ~200 lines including comments).
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Unfortunately, it's not practical to implement a single, fully generic async solution that works with all Task-like types at once.
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If there is enough demand, I may provide additional versions of the library based on `Task`, `ValueTask`, or custom awaitables.
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If there is demand from users, I will provide additional versions of the async FBT based on `Task`, `ValueTask`, or `Awaitable`.
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# Async Functional Behavior Tree Philosophy
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package.json

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{
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"name": "com.baltin.ufbt",
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"version": "0.6.3",
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"version": "0.6.4",
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"displayName": "UniTaskFBT",
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"description": "Async Functional Behavior Tree implementation based on UniTask",
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"unity": "2021.2",

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