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In the Flame Forge2D joints documentation, it says:
The joint assumes that the maximum length doesn’t change during simulation. See DistanceJoint if you want to dynamically control length.
However, in the current flame_forge2d API I couldn’t find any way to change the length of a DistanceJoint during runtime.
In Box2D , b2DistanceJoint provides methods like SetLength(...), which allow dynamically controlling the joint’s rest length. But these do not seem to be exposed in the forge2d.