Skip to content

Commit 35eb8da

Browse files
authored
Merge pull request #10643 from skyace65/MP3Loading
Document MP3 runtime loading
2 parents 766d92b + 773c292 commit 35eb8da

File tree

1 file changed

+1
-5
lines changed

1 file changed

+1
-5
lines changed

tutorials/io/runtime_file_loading_and_saving.rst

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -168,7 +168,7 @@ Example of loading an image and displaying it in a :ref:`class_TextureRect` node
168168
Audio/video files
169169
-----------------
170170

171-
Godot supports loading Ogg Vorbis and WAV audio at runtime. Note that not *all*
171+
Godot supports loading Ogg Vorbis, MP3, and WAV audio at runtime. Note that not *all*
172172
files with an ``.ogg`` extension are Ogg Vorbis files. Some may be Ogg Theora
173173
videos, or contain Opus audio within an Ogg container. These files will **not**
174174
load correctly as audio files in Godot.
@@ -211,10 +211,6 @@ Example of loading an Ogg Theora video file in a :ref:`class_VideoStreamPlayer`
211211
// before this property is set, so call `Play()` after setting `Stream`.
212212
GetNode<VideoStreamPlayer>("VideoStreamPlayer").Play();
213213

214-
.. note::
215-
216-
Godot doesn't support runtime loading of MP3 files yet.
217-
218214
.. _doc_runtime_file_loading_and_saving_3d_scenes:
219215

220216
3D scenes

0 commit comments

Comments
 (0)