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Remove links and screenshots of old plugins
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getting_started/introduction/godot_design_philosophy.rst

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@@ -76,8 +76,7 @@ the ability to hot-reload locally and on remote devices, etc.
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The goal is to offer a full package to create games and a continuous
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user experience. You can still work with external programs as long as
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there is an import plugin available in Godot for it. Or you can create one, like the `Tiled
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Map Importer <https://github.com/vnen/godot-tiled-importer>`__.
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there is an import plugin available in Godot for it.
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That is also partly why Godot offers its own programming language
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GDScript along with C#. GDScript is designed for the needs
@@ -96,11 +95,6 @@ You'll need external programs or add-ons to edit terrains, animate complex chara
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Godot provides a complete API to extend the editor's functionality using
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game code. See `The Godot editor is a Godot game`_ below.
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|image4|
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*A State Machine editor plugin in Godot 2 by kubecz3k. It lets you
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manage states and transitions visually.*
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Open source
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-----------
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@@ -176,5 +170,4 @@ interfaces over your 3D world.
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.. |image0| image:: img/engine_design_01.png
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.. |image1| image:: img/engine_design_02.png
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.. |image2| image:: img/engine_design_03.png
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.. |image4| image:: img/engine_design_fsm_plugin.png
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.. |image5| image:: img/engine_design_rpg_in_a_box.png
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