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Description
Describe the project you are working on
Misc. XR experiences
Describe the problem or limitation you are having in your project
When I wish to edit or view the same common property across multiple different node types (such as transforms), it becomes very fatiguing having to hunt for the property at varying heights in the inspector.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If the properties in inspector could be optionally ordered from most generic to least generic (or, follow a custom ordering hierarchy defined in a list), then that would show the same common components at the top of the list, allowing the user to much more clearly understand and compare common properties (such as transforms).
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
| Before | After |
|---|---|
| Camera3D | Node |
| Node3D | Node3D |
| Node | Camera3D |
If this enhancement will not be used often, can it be worked around with a few lines of script?
I do not know, I am not familiar with editor scripting at this time.
Is there a reason why this should be core and not an add-on in the asset library?
It seems like a basic editor preference to me, as it was already discussed as being included if there were enough support for it here.