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Update the Android priorities (#1195)
* Update the Android priorities * Update collections/_priorities/android-02-android-editor-improvements copy.md Co-authored-by: John Veness <[email protected]> --------- Co-authored-by: Emi <[email protected]> Co-authored-by: John Veness <[email protected]>
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---
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category: android
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rank: 0
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state: "active"
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anchor: "help-developers-bring-games-to-android"
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title: "Help developers bring games to Android"
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description: |
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From [the results of the 2025 community poll](https://docs.google.com/forms/d/e/1FAIpQLScKWGJoLEeNW1qrsDfZRfk7gHultapacH5ZhQmo9XRZADW1IQ/viewanalytics), Android is the fifth most targeted platform (34.4%) and is the third largest source of revenue.
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Yet Godot developers targeting Android suffer from lack of tools and plugins to allow them to properly integrate with the ecosystem and monetize their efforts.
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Starting with Godot 4.6, we will be working to close this gap.
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details:
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---

collections/_priorities/android-01-add-support-for-external-textures-for-ar-core.md

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collections/_priorities/android-00-improve-debugging-of-reports-from-google-play.md renamed to collections/_priorities/android-01-improve-debugging-of-reports-from-google-play.md

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category: android
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rank: 0
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rank: 1
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state: "active"
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anchor: "improve-debugging-of-reports-from-google-play"
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title: "Improve debugging of reports from the Google Play console"
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---
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category: android
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rank: 2
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state: "active"
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anchor: "android-editor-improvements"
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title: "Android editor improvements"
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description: |
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In our [What's New in Android & XR](/article/godotcon-2025-xr-android-recap/) article from June 2025, data was shared about the growing user-base of the Android editor, as well as the [pain points](https://www.youtube.com/watch?v=qoCWp_oP9Ng) encountered by its users.
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This priority will track the work to address the observed needs and to improve the stability and user experience of the editor.
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details:
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