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Small typo fixes in the 4.5 release notes (#1162)
* Fix small typo * Fix typo This section was confusing to read and this typo didn't help.
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collections/_release_4_5/entry-genral-gui-handle-a-complex-gui-easily-with-recursive-overrides.md

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It is now possible to change mouse and focus behavior of a ``@[Control](enginetype)`` node recursively. This greatly helps creating complex GUIs without breaking a sweat.
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Here’s an example: let’s say you create an inventory screen for your game. On the left, there’s a grid displaying what is the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it.
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Here’s an example: let’s say you create an inventory screen for your game. On the left, there’s a grid displaying what the hero is carrying. On the right, it shows a detailed view about the selected item on the left; a rotatable display of the item in 3D to examine every detail, a section containing a scrollable description, a box containing stats and modifiers (with hyperlinks for technical terms), and a list of buttons representing actions that are possible to do with it.
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Now, the problem is that the right view depends on an item being selected on the left. The user shouldn’t be able to interact with the detail view until that happens.
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collections/_release_4_5/entry-platforms-windows-modify-metadata-without-rcedit.md

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For years, in order to modify these resources, the Windows exporter needed to access an external Windows program: [``rcedit``](https://github.com/electron/rcedit). That made it really difficult to export for Windows on a non-Windows machine.
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But now, the Windows exporter now knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform.
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But now, the Windows exporter knows how to handle the resources natively, so you can edit Windows export metadata without a hitch, on every platform.
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contributors:
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- name: pkowal1982
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github: pkowal1982

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