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le3dp_rptparser.cpp
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executable file
·81 lines (71 loc) · 2.32 KB
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#include "le3dp_rptparser.h"
JoystickReportParser::JoystickReportParser(JoystickEvents *evt) :
joyEvents(evt)
{}
void JoystickReportParser::Parse(USBHID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf)
{
bool match = true;
// Checking if there are changes in report since the method was last called
for (uint8_t i = 0; i < RPT_GAMEPAD_LEN; i++) {
if ( buf[i] != oldPad[i] ) {
match = false;
break;
}
}
// Calling Game Pad event handler
if (!match && joyEvents) {
joyEvents->OnGamePadChanged((const GamePadEventData*)buf);
for (uint8_t i = 0; i < RPT_GAMEPAD_LEN; i++) oldPad[i] = buf[i];
}
}
JoystickEvents::JoystickEvents(BtnPPMMap * bpm) {
btnPPMMap = bpm;
}
void JoystickEvents::disconnectJoystick()
{
btnPPMMap->disArm();
//a better alternative is to call failsafe instead of disarm for anything other than a whoop
//however, you need to tie failsafe to a mode in your FC software first
//btnPPMMap->failsafe();
}
void JoystickEvents::OnGamePadChanged(const GamePadEventData *evt)
{
/** Uncomment the code below to figure out what button maps to what
Serial.print("X: ");
PrintHex<uint16_t>(evt->x, 0x80);
Serial.print(" Y: ");
PrintHex<uint16_t>(evt->y, 0x80);
Serial.print(" Hat Switch: ");
PrintHex<uint8_t>(evt->hat, 0x80);
Serial.print(" Twist: ");
PrintHex<uint8_t>(evt->twist, 0x80);
Serial.print(" Slider: ");
PrintHex<uint8_t>(evt->slider, 0x80);
Serial.print(" Buttons A: ");
PrintHex<uint8_t>(evt->buttons_a, 0x80);
Serial.print(" Buttons B: ");
PrintHex<uint8_t>(evt->buttons_b, 0x80);
Serial.println("");
*/
btnPPMMap->mapChannelValue(BtnPPMMap::CH_THROTTLE, evt->slider, 255, true);
btnPPMMap->mapChannelValue(BtnPPMMap::CH_AILERON, evt->x, 1024, false);
btnPPMMap->mapChannelValue(BtnPPMMap::CH_ELEVATOR, evt->y, 1024, true);
btnPPMMap->mapChannelValue(BtnPPMMap::CH_RUDDER, evt->twist, 255, false);
if (evt->buttons_b == 8) {
btnPPMMap->arm();
}
if (evt->buttons_b == 4) {
btnPPMMap->disArm();
}
if (evt->buttons_a == 2) {
btnPPMMap->turtle();
}
if (evt->buttons_a == 4) {
btnPPMMap->acro();
}
if (evt->buttons_a == 8) {
btnPPMMap->horizon();
}
//You will probably want to add additional button handlers below and map them to functions like above.
//btnPPMMap->debug();
}